/* * 2014 SMEdit development team * http://lazygamerz.org * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser Gereral Public Licence as published by the Free * Software Foundation; either version 3 of the Licence, or (at your opinion) any * later version. * * This library is distributed in the hope that it will be usefull, but WITHOUT ANY * WARRANTY; without even the implied warranty of merchantability or fitness for a * particular purpose. See the GNU Lesser General Public Licence for more details. * * You should have received a copy of the GNU Lesser General Public Licence along * with this library; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, Ma 02111-1307 USA. * * http://www.gnu.org/licenses/lgpl.html (English) * http://gugs.sindominio.net/gnu-gpl/lgpl-es.html * */ package jo.util.jgl.obj; import jo.vecmath.Point3f; import jo.vecmath.Point4f; public class JGLLight extends JGLNode { private Point4f mAmbient; private Point4f mDiffuse; private Point4f mSpecular; private Point4f mPosition; private Point3f mSpotDirection; private float mSpotExponent; private float mSpotCutoff; private float mConstantAttenuation; private float mLinearAttenuation; private float mQuadraticAttenuation; public JGLLight() { mSpotExponent = 0; mSpotCutoff = 180; mConstantAttenuation = 1; } public Point4f getAmbient() { return mAmbient; } public void setAmbient(Point4f ambient) { mAmbient = ambient; } public Point4f getDiffuse() { return mDiffuse; } public void setDiffuse(Point4f diffuse) { mDiffuse = diffuse; } public Point4f getSpecular() { return mSpecular; } public void setSpecular(Point4f specular) { mSpecular = specular; } public Point4f getPosition() { return mPosition; } public void setPosition(Point4f position) { mPosition = position; } public Point3f getSpotDirection() { return mSpotDirection; } public void setSpotDirection(Point3f spotDirection) { mSpotDirection = spotDirection; } public float getSpotExponent() { return mSpotExponent; } public void setSpotExponent(float spotExponent) { mSpotExponent = spotExponent; } public float getSpotCutoff() { return mSpotCutoff; } public void setSpotCutoff(float spotCutoff) { mSpotCutoff = spotCutoff; } public float getConstantAttenuation() { return mConstantAttenuation; } public void setConstantAttenuation(float constantAttenuation) { mConstantAttenuation = constantAttenuation; } public float getLinearAttenuation() { return mLinearAttenuation; } public void setLinearAttenuation(float linearAttenuation) { mLinearAttenuation = linearAttenuation; } public float getQuadraticAttenuation() { return mQuadraticAttenuation; } public void setQuadraticAttenuation(float quadraticAttenuation) { mQuadraticAttenuation = quadraticAttenuation; } }