/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package jo.util.lwjgl.win; import java.nio.ByteBuffer; /** * * @author Wayne */ public class Texture { private final ByteBuffer pixels; private final int width; private final int height; public Texture(ByteBuffer pixels, int width, int height) { this.height = height; this.pixels = pixels; this.width = width; } public int getHeight() { return height; } public ByteBuffer getPixels() { return pixels; } public int getWidth() { return width; } }