/* * This file is part of RPG Items. * * RPG Items is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * RPG Items is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with RPG Items. If not, see <http://www.gnu.org/licenses/>. */ package think.rpgitems.power; import org.bukkit.ChatColor; import org.bukkit.Effect; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.Sound; import org.bukkit.World; import org.bukkit.block.Block; import org.bukkit.configuration.ConfigurationSection; import org.bukkit.entity.Player; import org.bukkit.entity.Projectile; import org.bukkit.util.BlockIterator; import think.rpgitems.data.Locale; import think.rpgitems.data.RPGValue; import think.rpgitems.power.types.PowerProjectileHit; import think.rpgitems.power.types.PowerRightClick; public class PowerTeleport extends Power implements PowerRightClick, PowerProjectileHit { public int distance = 5; public long cooldownTime = 20; @Override public void rightClick(Player player) { long cooldown; if (item.getHasPermission() == true && player.hasPermission(item.getPermission()) == false){ }else{ RPGValue value = RPGValue.get(player, item, "teleport.cooldown"); if (value == null) { cooldown = System.currentTimeMillis() / 50; value = new RPGValue(player, item, "teleport.cooldown", cooldown); } else { cooldown = value.asLong(); } if (cooldown <= System.currentTimeMillis() / 50) { value.set(System.currentTimeMillis() / 50 + cooldownTime); // float dist = 0; World world = player.getWorld(); Location start = player.getLocation(); start.setY(start.getY() + 1.6); // Location current = new Location(world, 0, 0, 0); Block lastSafe = world.getBlockAt(start); // Keeping the old method because BlockIterator could get removed (irc) // double dir = Math.toRadians(start.getYaw()) + (Math.PI / 2d); // double dirY = Math.toRadians(start.getPitch()) + (Math.PI / 2d); BlockIterator bi = new BlockIterator(player, distance); // while (dist < distance) { while (bi.hasNext()) { // current.setX(start.getX() + dist * Math.cos(dir) * // Math.sin(dirY)); // current.setY(start.getY() + dist * Math.cos(dirY)); // current.setZ(start.getZ() + dist * Math.sin(dir) * // Math.sin(dirY)); Block block = bi.next();// world.getBlockAt(current); if (!block.getType().isSolid() || (block.getType() == Material.AIR)) { lastSafe = block; } else { break; } // dist+= 0.5; } Location newLoc = lastSafe.getLocation(); newLoc.setPitch(start.getPitch()); newLoc.setYaw(start.getYaw()); player.teleport(newLoc); world.playEffect(newLoc, Effect.ENDER_SIGNAL, 0); world.playSound(newLoc, Sound.ENDERMAN_TELEPORT, 1.0f, 0.3f); } else { player.sendMessage(ChatColor.AQUA + String.format(Locale.get("message.cooldown", Locale.getPlayerLocale(player)), ((double) (cooldown - System.currentTimeMillis() / 50)) / 20d)); } } } @Override public void projectileHit(Player player, Projectile p) { long cooldown; RPGValue value = RPGValue.get(player, item, "teleport.cooldown"); if (value == null) { cooldown = System.currentTimeMillis() / 50; value = new RPGValue(player, item, "teleport.cooldown", cooldown); } else { cooldown = value.asLong(); } if (cooldown <= System.currentTimeMillis() / 50) { value.set(System.currentTimeMillis() / 50 + cooldownTime); World world = player.getWorld(); Location start = player.getLocation(); Location newLoc = p.getLocation(); if (start.distanceSquared(newLoc) >= distance * distance) { player.sendMessage(ChatColor.AQUA + Locale.get("message.too.far", Locale.getPlayerLocale(player))); return; } newLoc.setPitch(start.getPitch()); ; newLoc.setYaw(start.getYaw()); player.teleport(newLoc); world.playEffect(newLoc, Effect.ENDER_SIGNAL, 0); world.playSound(newLoc, Sound.ENDERMAN_TELEPORT, 1.0f, 0.3f); } else { player.sendMessage(ChatColor.AQUA + String.format(Locale.get("message.cooldown", Locale.getPlayerLocale(player)), ((double) (cooldown - System.currentTimeMillis() / 50)) / 20d)); } } @Override public void init(ConfigurationSection s) { cooldownTime = s.getLong("cooldown"); distance = s.getInt("distance"); } @Override public void save(ConfigurationSection s) { s.set("cooldown", cooldownTime); s.set("distance", distance); } @Override public String getName() { return "teleport"; } @Override public String displayText(String locale) { return ChatColor.GREEN + String.format(Locale.get("power.teleport", locale), distance, (double) cooldownTime / 20d); } }