/* * This file is part of RPG Items. * * RPG Items is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * RPG Items is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with RPG Items. If not, see <http://www.gnu.org/licenses/>. */ package think.rpgitems.power; import gnu.trove.map.hash.TObjectLongHashMap; import java.util.List; import java.util.Random; import org.bukkit.ChatColor; import org.bukkit.Effect; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.Sound; import org.bukkit.World; import org.bukkit.block.Block; import org.bukkit.configuration.ConfigurationSection; import org.bukkit.entity.Entity; import org.bukkit.entity.FallingBlock; import org.bukkit.entity.Player; import org.bukkit.scheduler.BukkitRunnable; import think.rpgitems.Plugin; import think.rpgitems.data.Locale; import think.rpgitems.data.RPGValue; import think.rpgitems.power.types.PowerRightClick; public class PowerIce extends Power implements PowerRightClick { public long cooldownTime = 20; @Override public void rightClick(final Player player) { long cooldown; if (item.getHasPermission() == true && player.hasPermission(item.getPermission()) == false){ }else{ RPGValue value = RPGValue.get(player, item, "ice.cooldown"); if (value == null) { cooldown = System.currentTimeMillis() / 50; value = new RPGValue(player, item, "ice.cooldown", cooldown); } else { cooldown = value.asLong(); } if (cooldown <= System.currentTimeMillis() / 50) { value.set(System.currentTimeMillis() / 50 + cooldownTime); player.playSound(player.getLocation(), Sound.FIZZ, 1.0f, 0.1f); final FallingBlock block = player.getWorld().spawnFallingBlock(player.getLocation().add(0, 1.8, 0), Material.ICE, (byte) 0); block.setVelocity(player.getLocation().getDirection().multiply(2d)); block.setDropItem(false); BukkitRunnable run = new BukkitRunnable() { @SuppressWarnings("deprecation") public void run() { boolean hit = false; World world = block.getWorld(); Location bLoc = block.getLocation(); loop: for (int x = -1; x < 2; x++) { for (int y = -1; y < 2; y++) { for (int z = -1; z < 2; z++) { Location loc = block.getLocation().add(x, y, z); if (world.getBlockTypeIdAt(loc) != Material.AIR.getId()) { Block b = world.getBlockAt(loc); if (b.getType().isSolid()) { if (checkBlock(loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), 1, 1, 1, bLoc.getX() - 0.5d, bLoc.getY() - 0.5d, bLoc.getZ() - 0.5d, 1, 1, 1)) { hit = true; break loop; } } } } } } if (!hit) { List<Entity> entities = block.getNearbyEntities(1, 1, 1); for (Entity e : entities) { if (e != player) { hit = true; break; } } } if (block.isDead() || hit) { block.remove(); block.getLocation().getBlock().setType(Material.AIR); cancel(); final TObjectLongHashMap<Location> changedBlocks = new gnu.trove.map.hash.TObjectLongHashMap<Location>(); for (int x = -1; x < 2; x++) { for (int y = -1; y < 3; y++) { for (int z = -1; z < 2; z++) { Location loc = block.getLocation().add(x, y, z); Block b = world.getBlockAt(loc); if (!b.getType().isSolid()) { changedBlocks.put(b.getLocation(), b.getTypeId() | (b.getData() << 16)); b.setType(Material.ICE); } } } } (new BukkitRunnable() { Random random = new Random(); @SuppressWarnings("deprecation") public void run() { for (int i = 0; i < 4; i++) { if (changedBlocks.isEmpty()) { cancel(); return; } int index = random.nextInt(changedBlocks.size()); long data = changedBlocks.values()[index]; Location position = (Location) changedBlocks.keys()[index]; changedBlocks.remove(position); Block c = position.getBlock(); position.getWorld().playEffect(position, Effect.STEP_SOUND, c.getTypeId()); c.setTypeId((int) (data & 0xFFFF)); c.setData((byte) (data >> 16)); } } }).runTaskTimer(Plugin.plugin, 4 * 20 + new Random().nextInt(40), 3); } } }; run.runTaskTimer(Plugin.plugin, 0, 1); } else { player.sendMessage(ChatColor.AQUA + String.format(Locale.get("message.cooldown", Locale.getPlayerLocale(player)), ((double) (cooldown - System.currentTimeMillis() / 50)) / 20d)); } } } private boolean checkBlock(double x1, double y1, double z1, double w1, double h1, double d1, double x2, double y2, double z2, double w2, double h2, double d2) { if (x1 + w1 < x2) return false; if (x2 + w2 < x1) return false; if (y1 + h1 < y2) return false; if (y2 + h2 < y1) return false; if (z1 + d1 < z2) return false; if (z2 + d2 < z1) return false; return true; } @Override public String displayText(String locale) { return ChatColor.GREEN + String.format(Locale.get("power.ice", locale), (double) cooldownTime / 20d); } @Override public String getName() { return "ice"; } @Override public void init(ConfigurationSection s) { cooldownTime = s.getLong("cooldown", 20); } @Override public void save(ConfigurationSection s) { s.set("cooldown", cooldownTime); } }