/* * This file is part of RPG Items. * * RPG Items is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * RPG Items is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with RPG Items. If not, see <http://www.gnu.org/licenses/>. */ package think.rpgitems.power; import org.bukkit.ChatColor; import org.bukkit.configuration.ConfigurationSection; import org.bukkit.entity.Player; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; import think.rpgitems.data.Locale; import think.rpgitems.data.RPGValue; import think.rpgitems.power.types.PowerRightClick; public class PowerPotionSelf extends Power implements PowerRightClick { public long cooldownTime = 20; public int amplifier = 3; public int time = 20; public PotionEffectType type = PotionEffectType.HEAL; @Override public void rightClick(Player player) { long cooldown; if (item.getHasPermission() == true && player.hasPermission(item.getPermission()) == false){ }else{ RPGValue value = RPGValue.get(player, item, "potionself.cooldown"); if (value == null) { cooldown = System.currentTimeMillis() / 50; value = new RPGValue(player, item, "potionself.cooldown", cooldown); } else { cooldown = value.asLong(); } if (cooldown <= System.currentTimeMillis() / 50) { value.set(System.currentTimeMillis() / 50 + cooldownTime); player.addPotionEffect(new PotionEffect(type, time, amplifier)); } else { player.sendMessage(ChatColor.AQUA + String.format(Locale.get("message.cooldown", Locale.getPlayerLocale(player)), ((double) (cooldown - System.currentTimeMillis() / 50)) / 20d)); } } } @Override public void init(ConfigurationSection s) { cooldownTime = s.getLong("cooldown"); amplifier = s.getInt("amp"); time = s.getInt("time"); type = PotionEffectType.getByName(s.getString("type", "heal")); } @Override public void save(ConfigurationSection s) { s.set("cooldown", cooldownTime); s.set("amp", amplifier); s.set("time", time); s.set("type", type.getName()); } @Override public String getName() { return "potionself"; } @Override public String displayText(String locale) { return ChatColor.GREEN + String.format(Locale.get("power.potionself", locale), type.getName().toLowerCase().replaceAll("_", " "), amplifier + 1, ((double) time) / 20d); } }