/* * This file is part of RPG Items. * * RPG Items is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * RPG Items is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with RPG Items. If not, see <http://www.gnu.org/licenses/>. */ package think.rpgitems.power; import java.util.Random; import org.bukkit.ChatColor; import org.bukkit.Effect; import org.bukkit.Location; import org.bukkit.block.Block; import org.bukkit.configuration.ConfigurationSection; import org.bukkit.entity.Entity; import org.bukkit.entity.Player; import org.bukkit.scheduler.BukkitRunnable; import org.bukkit.util.Vector; import think.rpgitems.Plugin; import think.rpgitems.data.Locale; import think.rpgitems.data.RPGValue; import think.rpgitems.power.types.PowerRightClick; public class PowerRumble extends Power implements PowerRightClick { public long cooldownTime = 20; public int power = 2; public int distance = 15; @Override public void init(ConfigurationSection s) { cooldownTime = s.getLong("cooldown", 20); power = s.getInt("power", 2); distance = s.getInt("distance", 15); } @Override public void save(ConfigurationSection s) { s.set("cooldown", cooldownTime); s.set("power", power); s.set("distance", distance); } @Override public void rightClick(final Player player) { long cooldown; if (item.getHasPermission() == true && player.hasPermission(item.getPermission()) == false){ }else{ RPGValue value = RPGValue.get(player, item, "rumble.cooldown"); if (value == null) { cooldown = System.currentTimeMillis() / 50; value = new RPGValue(player, item, "rumble.cooldown", cooldown); } else { cooldown = value.asLong(); } if (cooldown <= System.currentTimeMillis() / 50) { value.set(System.currentTimeMillis() / 50 + cooldownTime); final Location location = player.getLocation().add(0, -0.2, 0); final Vector direction = player.getLocation().getDirection(); direction.setY(0); direction.normalize(); BukkitRunnable task = new BukkitRunnable() { private int count = 0; public void run() { Location above = location.clone().add(0, 1, 0); if (above.getBlock().getType().isSolid() || !location.getBlock().getType().isSolid()) { cancel(); return; } Location temp = location.clone(); for (int x = -2; x <= 2; x++) { for (int z = -2; z <= 2; z++) { temp.setX(x + location.getBlockX()); temp.setZ(z + location.getBlockZ()); Block block = temp.getBlock(); temp.getWorld().playEffect(temp, Effect.STEP_SOUND, block.getTypeId()); } } Entity[] near = getNearbyEntities(location, 1.5); boolean hit = false; Random random = new Random(); for (Entity e : near) { if (e != player) { hit = true; break; } } if (hit) { location.getWorld().createExplosion(location.getX(), location.getY(), location.getZ(), power, false, false); near = getNearbyEntities(location, 2.5); for (Entity e : near) { if (e != player) e.setVelocity(new Vector(random.nextGaussian() / 4d, 1d + random.nextDouble() * (double) power, random.nextGaussian() / 4d)); } cancel(); return; } location.add(direction); if (count >= distance) { cancel(); } count++; } }; task.runTaskTimer(Plugin.plugin, 0, 3); } else { player.sendMessage(ChatColor.AQUA + String.format(Locale.get("message.cooldown", Locale.getPlayerLocale(player)), ((double) (cooldown - System.currentTimeMillis() / 50)) / 20d)); } } } @Override public String getName() { return "rumble"; } @Override public String displayText(String locale) { return ChatColor.GREEN + String.format(Locale.get("power.rumble", locale), (double) cooldownTime / 20d); } }