/*
* This file is part of RPG Items.
*
* RPG Items is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RPG Items is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RPG Items. If not, see <http://www.gnu.org/licenses/>.
*/
package think.rpgitems.power;
import java.util.Random;
import org.bukkit.ChatColor;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import think.rpgitems.data.Locale;
import think.rpgitems.power.types.PowerHit;
public class PowerKnockup extends Power implements PowerHit {
public int chance = 20;
public double power = 2;
private Random rand = new Random();
@Override
public void hit(Player player, LivingEntity e, double damage) {
if (item.getHasPermission() == true && player.hasPermission(item.getPermission()) == false){
}else if (rand.nextInt(chance) == 0)
e.setVelocity(player.getLocation().getDirection().setY(power));
}
@Override
public String displayText(String locale) {
return ChatColor.GREEN + String.format(Locale.get("power.knockup", locale), (int) ((1d / (double) chance) * 100d));
}
@Override
public String getName() {
return "knockup";
}
@Override
public void init(ConfigurationSection s) {
chance = s.getInt("chance");
power = s.getDouble("power", 2);
}
@Override
public void save(ConfigurationSection s) {
s.set("chance", chance);
s.set("power", power);
}
}