/* * This file is part of RPG Items. * * RPG Items is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * RPG Items is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with RPG Items. If not, see <http://www.gnu.org/licenses/>. */ package think.rpgitems.power; import java.util.Random; import org.bukkit.ChatColor; import org.bukkit.configuration.ConfigurationSection; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import think.rpgitems.data.Locale; import think.rpgitems.power.types.PowerHit; public class PowerKnockup extends Power implements PowerHit { public int chance = 20; public double power = 2; private Random rand = new Random(); @Override public void hit(Player player, LivingEntity e, double damage) { if (item.getHasPermission() == true && player.hasPermission(item.getPermission()) == false){ }else if (rand.nextInt(chance) == 0) e.setVelocity(player.getLocation().getDirection().setY(power)); } @Override public String displayText(String locale) { return ChatColor.GREEN + String.format(Locale.get("power.knockup", locale), (int) ((1d / (double) chance) * 100d)); } @Override public String getName() { return "knockup"; } @Override public void init(ConfigurationSection s) { chance = s.getInt("chance"); power = s.getDouble("power", 2); } @Override public void save(ConfigurationSection s) { s.set("chance", chance); s.set("power", power); } }