/*
* This file is part of RPG Items.
*
* RPG Items is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RPG Items is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RPG Items. If not, see <http://www.gnu.org/licenses/>.
*/
package think.rpgitems.power;
import org.bukkit.ChatColor;
import org.bukkit.Sound;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.entity.Player;
import org.bukkit.entity.SmallFireball;
import think.rpgitems.data.Locale;
import think.rpgitems.data.RPGValue;
import think.rpgitems.power.types.PowerRightClick;
public class PowerFireball extends Power implements PowerRightClick {
public long cooldownTime = 20;
@Override
public void rightClick(Player player) {
long cooldown;
if (item.getHasPermission() == true && player.hasPermission(item.getPermission()) == false){
}else{
RPGValue value = RPGValue.get(player, item, "tnt.fireball");
if (value == null) {
cooldown = System.currentTimeMillis() / 50;
value = new RPGValue(player, item, "tnt.fireball", cooldown);
} else {
cooldown = value.asLong();
}
if (cooldown <= System.currentTimeMillis() / 50) {
value.set(System.currentTimeMillis() / 50 + cooldownTime);
player.playSound(player.getLocation(), Sound.GHAST_FIREBALL, 1.0f, 1.0f);
player.launchProjectile(SmallFireball.class);
} else {
player.sendMessage(ChatColor.AQUA + String.format(Locale.get("message.cooldown", Locale.getPlayerLocale(player)), ((double) (cooldown - System.currentTimeMillis() / 50)) / 20d));
}
}
}
@Override
public String displayText(String locale) {
return ChatColor.GREEN + String.format(Locale.get("power.fireball", locale), (double) cooldownTime / 20d);
}
@Override
public String getName() {
return "fireball";
}
@Override
public void init(ConfigurationSection s) {
cooldownTime = s.getLong("cooldown", 20);
}
@Override
public void save(ConfigurationSection s) {
s.set("cooldown", cooldownTime);
}
}