/*
OrpheusMS: MapleStory Private Server based on OdinMS
Copyright (C) 2012 Aaron Weiss <aaron@deviant-core.net>
Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server.handlers.channel;
import java.util.ArrayList;
import java.util.List;
import client.ISkill;
import client.MapleCharacter;
import client.MapleClient;
import client.SkillFactory;
import client.status.MonsterStatusEffect;
import net.AbstractMaplePacketHandler;
import server.MapleStatEffect;
import server.life.MapleMonster;
import server.maps.MapleSummon;
import tools.MaplePacketCreator;
import tools.data.input.SeekableLittleEndianAccessor;
public final class SummonDamageHandler extends AbstractMaplePacketHandler {
public final class SummonAttackEntry {
private int monsterOid;
private int damage;
public SummonAttackEntry(int monsterOid, int damage) {
this.monsterOid = monsterOid;
this.damage = damage;
}
public int getMonsterOid() {
return monsterOid;
}
public int getDamage() {
return damage;
}
}
public void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
int oid = slea.readInt();
MapleCharacter player = c.getPlayer();
if (!player.isAlive()) {
return;
}
MapleSummon summon = null;
for (MapleSummon sum : player.getSummons().values()) {
if (sum.getObjectId() == oid) {
summon = sum;
}
}
if (summon == null) {
return;
}
ISkill summonSkill = SkillFactory.getSkill(summon.getSkill());
MapleStatEffect summonEffect = summonSkill.getEffect(summon.getSkillLevel());
slea.skip(4);
List<SummonAttackEntry> allDamage = new ArrayList<SummonAttackEntry>();
byte direction = slea.readByte();
int numAttacked = slea.readByte();
slea.skip(8); // Thanks Gerald :D, I failed lol (mob x,y and summon x,y)
for (int x = 0; x < numAttacked; x++) {
int monsterOid = slea.readInt(); // attacked oid
slea.skip(18);
int damage = slea.readInt();
allDamage.add(new SummonAttackEntry(monsterOid, damage));
}
player.getMap().broadcastMessage(player, MaplePacketCreator.summonAttack(player.getId(), summon.getSkill(), direction, allDamage), summon.getPosition());
for (SummonAttackEntry attackEntry : allDamage) {
int damage = attackEntry.getDamage();
MapleMonster target = player.getMap().getMonsterByOid(attackEntry.getMonsterOid());
if (target != null) {
if (damage > 0 && summonEffect.getMonsterStati().size() > 0) {
if (summonEffect.makeChanceResult()) {
target.applyStatus(player, new MonsterStatusEffect(summonEffect.getMonsterStati(), summonSkill, null, false), summonEffect.isPoison(), 4000);
}
}
player.getMap().damageMonster(player, target, damage);
}
}
}
}