/* OrpheusMS: MapleStory Private Server based on OdinMS Copyright (C) 2012 Aaron Weiss <aaron@deviant-core.net> Patrick Huy <patrick.huy@frz.cc> Matthias Butz <matze@odinms.de> Jan Christian Meyer <vimes@odinms.de> This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package net.server.handlers.channel; import client.MapleCharacter; import client.MapleClient; import net.AbstractMaplePacketHandler; import server.events.gm.MapleSnowball; import server.maps.MapleMap; import tools.data.input.SeekableLittleEndianAccessor; /** * * @author kevintjuh93 */ public final class SnowballHandler extends AbstractMaplePacketHandler { public void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) { // D3 00 02 00 00 A5 01 MapleCharacter chr = c.getPlayer(); MapleMap map = chr.getMap(); final MapleSnowball snowball = map.getSnowball(chr.getTeam()); final MapleSnowball othersnowball = map.getSnowball(chr.getTeam() == 0 ? (byte) 1 : 0); int what = slea.readByte(); // slea.skip(4); if (snowball == null || othersnowball == null || snowball.getSnowmanHP() == 0) return; if ((System.currentTimeMillis() - chr.getLastSnowballAttack()) < 500) return; if (chr.getTeam() != (what % 2)) return; chr.setLastSnowballAttack(System.currentTimeMillis()); int damage = 0; if (what < 2 && othersnowball.getSnowmanHP() > 0) damage = 10; else if (what == 2 || what == 3) { if (Math.random() < 0.03) damage = 45; else damage = 15; } if (what >= 0 && what <= 4) snowball.hit(what, damage); } }