/*
OrpheusMS: MapleStory Private Server based on OdinMS
Copyright (C) 2012 Aaron Weiss <aaron@deviant-core.net>
Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server.handlers.channel;
import client.ISkill;
import client.MapleCharacter;
import client.MapleClient;
import client.MapleStat;
import client.SkillFactory;
import constants.skills.Aran;
import net.AbstractMaplePacketHandler;
import tools.data.input.SeekableLittleEndianAccessor;
public final class DistributeSPHandler extends AbstractMaplePacketHandler {
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
slea.readInt();
int skillid = slea.readInt();
MapleCharacter player = c.getPlayer();
int remainingSp = player.getRemainingSp();
boolean isBeginnerSkill = false;
if (skillid % 10000000 > 999 && skillid % 10000000 < 1003) {
int total = 0;
for (int i = 0; i < 3; i++) {
total += player.getSkillLevel(SkillFactory.getSkill(player.getJobType() * 10000000 + 1000 + i));
}
remainingSp = Math.min((player.getLevel() - 1), 6) - total;
isBeginnerSkill = true;
}
ISkill skill = SkillFactory.getSkill(skillid);
int curLevel = player.getSkillLevel(skill);
if ((remainingSp > 0 && curLevel + 1 <= (skill.isFourthJob() ? player.getMasterLevel(skill) : skill.getMaxLevel()))) {
if (!isBeginnerSkill) {
player.setRemainingSp(player.getRemainingSp() - 1);
}
player.updateSingleStat(MapleStat.AVAILABLESP, player.getRemainingSp());
player.changeSkillLevel(skill, (byte) (curLevel + 1), player.getMasterLevel(skill), player.getSkillExpiration(skill));
if (skillid == Aran.FULL_SWING) {
ISkill hidden1 = SkillFactory.getSkill(Aran.HIDDEN_FULL_DOUBLE);
ISkill hidden2 = SkillFactory.getSkill(Aran.HIDDEN_FULL_TRIPLE);
player.changeSkillLevel(hidden1, (byte) (curLevel + 1), player.getMasterLevel(hidden1), player.getSkillExpiration(hidden1));
player.changeSkillLevel(hidden2, (byte) (curLevel + 1), player.getMasterLevel(hidden2), player.getSkillExpiration(hidden2));
} else if (skillid == Aran.OVER_SWING) {
ISkill hidden1 = SkillFactory.getSkill(Aran.HIDDEN_OVER_DOUBLE);
ISkill hidden2 = SkillFactory.getSkill(Aran.HIDDEN_OVER_TRIPLE);
player.changeSkillLevel(hidden1, (byte) (curLevel + 1), player.getMasterLevel(hidden1), player.getSkillExpiration(hidden1));
player.changeSkillLevel(hidden2, (byte) (curLevel + 1), player.getMasterLevel(hidden2), player.getSkillExpiration(hidden2));
}
}
}
}