/*
OrpheusMS: MapleStory Private Server based on OdinMS
Copyright (C) 2012 Aaron Weiss <aaron@deviant-core.net>
Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package client.status;
import java.util.Map;
import java.util.concurrent.ScheduledFuture;
import client.ISkill;
import server.life.MobSkill;
import tools.ArrayMap;
public class MonsterStatusEffect {
private Map<MonsterStatus, Integer> stati;
private ISkill skill;
private MobSkill mobskill;
private boolean monsterSkill;
private ScheduledFuture<?> cancelTask;
private ScheduledFuture<?> damageSchedule;
public MonsterStatusEffect(Map<MonsterStatus, Integer> stati, ISkill skillId, MobSkill mobskill, boolean monsterSkill) {
this.stati = new ArrayMap<MonsterStatus, Integer>(stati);
this.skill = skillId;
this.monsterSkill = monsterSkill;
this.mobskill = mobskill;
}
public Map<MonsterStatus, Integer> getStati() {
return stati;
}
public Integer setValue(MonsterStatus status, Integer newVal) {
return stati.put(status, newVal);
}
public ISkill getSkill() {
return skill;
}
public boolean isMonsterSkill() {
return monsterSkill;
}
public final void cancelTask() {
if (cancelTask != null) {
cancelTask.cancel(false);
}
cancelTask = null;
}
public ScheduledFuture<?> getCancelTask() {
return cancelTask;
}
public void setCancelTask(ScheduledFuture<?> cancelTask) {
this.cancelTask = cancelTask;
}
public void removeActiveStatus(MonsterStatus stat) {
stati.remove(stat);
}
public void setDamageSchedule(ScheduledFuture<?> damageSchedule) {
this.damageSchedule = damageSchedule;
}
public void cancelDamageSchedule() {
if (damageSchedule != null) {
damageSchedule.cancel(false);
}
}
public MobSkill getMobSkill() {
return mobskill;
}
}