/*
OrpheusMS: MapleStory Private Server based on OdinMS
Copyright (C) 2012 Aaron Weiss <aaron@deviant-core.net>
Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server.handlers.channel;
import client.MapleClient;
import constants.skills.Bishop;
import constants.skills.Bowmaster;
import constants.skills.Brawler;
import constants.skills.ChiefBandit;
import constants.skills.Corsair;
import constants.skills.DarkKnight;
import constants.skills.FPArchMage;
import constants.skills.FPMage;
import constants.skills.Gunslinger;
import constants.skills.Hero;
import constants.skills.ILArchMage;
import constants.skills.Marksman;
import constants.skills.NightWalker;
import constants.skills.Paladin;
import constants.skills.ThunderBreaker;
import constants.skills.WindArcher;
import net.AbstractMaplePacketHandler;
import tools.MaplePacketCreator;
import tools.Output;
import tools.data.input.SeekableLittleEndianAccessor;
public final class SkillEffectHandler extends AbstractMaplePacketHandler {
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
int skillId = slea.readInt();
int level = slea.readByte();
byte flags = slea.readByte();
int speed = slea.readByte();
byte aids = slea.readByte();// Mmmk
switch (skillId) {
case FPMage.EXPLOSION:
case FPArchMage.BIG_BANG:
case ILArchMage.BIG_BANG:
case Bishop.BIG_BANG:
case Bowmaster.HURRICANE:
case Marksman.PIERCING_ARROW:
case ChiefBandit.CHAKRA:
case Brawler.CORKSCREW_BLOW:
case Gunslinger.GRENADE:
case Corsair.RAPID_FIRE:
case WindArcher.HURRICANE:
case NightWalker.POISON_BOMB:
case ThunderBreaker.CORKSCREW_BLOW:
case Paladin.MONSTER_MAGNET:
case DarkKnight.MONSTER_MAGNET:
case Hero.MONSTER_MAGNET:
c.getPlayer().getMap().broadcastMessage(c.getPlayer(), MaplePacketCreator.skillEffect(c.getPlayer(), skillId, level, flags, speed, aids), false);
return;
default:
Output.print(c.getPlayer() + " entered SkillEffectHandler without being handled using " + skillId + ".");
return;
}
}
}