/* OrpheusMS: MapleStory Private Server based on OdinMS Copyright (C) 2012 Aaron Weiss <aaron@deviant-core.net> Patrick Huy <patrick.huy@frz.cc> Matthias Butz <matze@odinms.de> Jan Christian Meyer <vimes@odinms.de> This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package net.server.handlers.channel; import client.MapleClient; import constants.skills.Bishop; import constants.skills.Bowmaster; import constants.skills.Brawler; import constants.skills.ChiefBandit; import constants.skills.Corsair; import constants.skills.DarkKnight; import constants.skills.FPArchMage; import constants.skills.FPMage; import constants.skills.Gunslinger; import constants.skills.Hero; import constants.skills.ILArchMage; import constants.skills.Marksman; import constants.skills.NightWalker; import constants.skills.Paladin; import constants.skills.ThunderBreaker; import constants.skills.WindArcher; import net.AbstractMaplePacketHandler; import tools.MaplePacketCreator; import tools.Output; import tools.data.input.SeekableLittleEndianAccessor; public final class SkillEffectHandler extends AbstractMaplePacketHandler { public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) { int skillId = slea.readInt(); int level = slea.readByte(); byte flags = slea.readByte(); int speed = slea.readByte(); byte aids = slea.readByte();// Mmmk switch (skillId) { case FPMage.EXPLOSION: case FPArchMage.BIG_BANG: case ILArchMage.BIG_BANG: case Bishop.BIG_BANG: case Bowmaster.HURRICANE: case Marksman.PIERCING_ARROW: case ChiefBandit.CHAKRA: case Brawler.CORKSCREW_BLOW: case Gunslinger.GRENADE: case Corsair.RAPID_FIRE: case WindArcher.HURRICANE: case NightWalker.POISON_BOMB: case ThunderBreaker.CORKSCREW_BLOW: case Paladin.MONSTER_MAGNET: case DarkKnight.MONSTER_MAGNET: case Hero.MONSTER_MAGNET: c.getPlayer().getMap().broadcastMessage(c.getPlayer(), MaplePacketCreator.skillEffect(c.getPlayer(), skillId, level, flags, speed, aids), false); return; default: Output.print(c.getPlayer() + " entered SkillEffectHandler without being handled using " + skillId + "."); return; } } }