package shedar.mods.ic2.nuclearcontrol.network.message; import shedar.mods.ic2.nuclearcontrol.utils.NuclearNetworkHelper; import io.netty.buffer.ByteBuf; import cpw.mods.fml.common.network.simpleimpl.IMessage; import cpw.mods.fml.common.network.simpleimpl.IMessageHandler; import cpw.mods.fml.common.network.simpleimpl.MessageContext; public class PacketClientRequest implements IMessage, IMessageHandler<PacketClientRequest, IMessage> { private int x; private int y; private int z; public PacketClientRequest() { } public PacketClientRequest(int x, int y, int z) { this.x = x; this.y = y; this.z = z; } @Override public void fromBytes(ByteBuf buf) { x = buf.readInt(); y = buf.readInt(); z = buf.readInt(); } @Override public void toBytes(ByteBuf buf) { buf.writeInt(x); buf.writeInt(y); buf.writeInt(z); } @Override public IMessage onMessage(PacketClientRequest message, MessageContext ctx) { NuclearNetworkHelper.sendDisplaySettingsToPlayer(message.x, message.y, message.z, ctx.getServerHandler().playerEntity); return null; } }