package shedar.mods.ic2.nuclearcontrol.network.message;
import shedar.mods.ic2.nuclearcontrol.utils.NuclearNetworkHelper;
import io.netty.buffer.ByteBuf;
import cpw.mods.fml.common.network.simpleimpl.IMessage;
import cpw.mods.fml.common.network.simpleimpl.IMessageHandler;
import cpw.mods.fml.common.network.simpleimpl.MessageContext;
public class PacketClientRequest implements IMessage,
IMessageHandler<PacketClientRequest, IMessage> {
private int x;
private int y;
private int z;
public PacketClientRequest() {
}
public PacketClientRequest(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
@Override
public void fromBytes(ByteBuf buf) {
x = buf.readInt();
y = buf.readInt();
z = buf.readInt();
}
@Override
public void toBytes(ByteBuf buf) {
buf.writeInt(x);
buf.writeInt(y);
buf.writeInt(z);
}
@Override
public IMessage onMessage(PacketClientRequest message, MessageContext ctx) {
NuclearNetworkHelper.sendDisplaySettingsToPlayer(message.x, message.y,
message.z, ctx.getServerHandler().playerEntity);
return null;
}
}