package shedar.mods.ic2.nuclearcontrol.containers; import shedar.mods.ic2.nuclearcontrol.IC2NuclearControl; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.tileentity.TileEntity; public class ContainerEmpty extends Container { private TileEntity entity; public ContainerEmpty(TileEntity entity) { super(); this.entity = entity; } @Override public boolean canInteractWith(EntityPlayer player) { return entity.getWorldObj().getBlock(entity.xCoord, entity.yCoord, entity.zCoord) != IC2NuclearControl.instance.blockNuclearControlMain ? false : player.getDistanceSq(entity.xCoord + 0.5D, entity.yCoord + 0.5D, entity.zCoord + 0.5D) <= 64.0D; } }