package shedar.mods.ic2.nuclearcontrol.containers;
import shedar.mods.ic2.nuclearcontrol.IC2NuclearControl;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.tileentity.TileEntity;
public class ContainerEmpty extends Container
{
private TileEntity entity;
public ContainerEmpty(TileEntity entity)
{
super();
this.entity = entity;
}
@Override
public boolean canInteractWith(EntityPlayer player)
{
return entity.getWorldObj().getBlock(entity.xCoord, entity.yCoord, entity.zCoord) != IC2NuclearControl.instance.blockNuclearControlMain ?
false : player.getDistanceSq(entity.xCoord + 0.5D, entity.yCoord + 0.5D, entity.zCoord + 0.5D) <= 64.0D;
}
}