package shedar.mods.ic2.nuclearcontrol.gui; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.util.ResourceLocation; import net.minecraft.util.StatCollector; import org.lwjgl.opengl.GL11; import shedar.mods.ic2.nuclearcontrol.containers.ContainerEmpty; import shedar.mods.ic2.nuclearcontrol.gui.controls.GuiHowlerAlarmSlider; import shedar.mods.ic2.nuclearcontrol.tileentities.TileEntityHowlerAlarm; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class GuiIndustrialAlarm extends GuiContainer { private static final String TEXTURE_FILE = "nuclearcontrol:textures/gui/GUIIndustrialAlarm.png"; private static final ResourceLocation TEXTURE_LOCATION = new ResourceLocation(TEXTURE_FILE); private TileEntityHowlerAlarm alarm; private GuiHowlerAlarmSlider slider; private String name; public GuiIndustrialAlarm(TileEntityHowlerAlarm alarm) { super(new ContainerEmpty(alarm)); xSize = 131; ySize = 64; this.alarm = alarm; name = StatCollector.translateToLocal("tile.blockIndustrialAlarm.name"); } @SuppressWarnings("unchecked") @Override public void initGui() { super.initGui(); guiLeft = (this.width - xSize) / 2; guiTop = (this.height - ySize) / 2; buttonList.clear(); slider = new GuiHowlerAlarmSlider(3, guiLeft + 12, guiTop + 33, StatCollector.translateToLocal("msg.nc.HowlerAlarmSoundRange"), alarm); buttonList.add(slider); } @Override public boolean doesGuiPauseGame() { return false; } @Override protected void drawGuiContainerForegroundLayer(int par1, int par2) { fontRendererObj.drawString(name, (xSize - fontRendererObj.getStringWidth(name)) / 2, 6, 0x404040); } @Override protected void mouseMovedOrUp(int mouseX, int mouseY, int which) { super.mouseMovedOrUp(mouseX, mouseY, which); if ((which == 0 || which == 1) && slider.dragging) { slider.mouseReleased(mouseX, mouseY); } } @Override protected void drawGuiContainerBackgroundLayer(float var1, int var2, int var3) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); mc.renderEngine.bindTexture(TEXTURE_LOCATION); int left = (width - xSize) / 2; int top = (height - ySize) / 2; drawTexturedModalRect(left, top, 0, 0, xSize, ySize); } }