package shedar.mods.ic2.nuclearcontrol.containers;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Slot;
import shedar.mods.ic2.nuclearcontrol.SlotFilter;
import shedar.mods.ic2.nuclearcontrol.tileentities.TileEntityAdvancedInfoPanel;
public class ContainerAdvancedInfoPanel extends ContainerInfoPanel
{
public ContainerAdvancedInfoPanel(EntityPlayer player, TileEntityAdvancedInfoPanel panel)
{
super();
this.panel = panel;
this.player = player;
//cards
addSlotToContainer(new SlotFilter(panel, 0, 8, 24 + 18));
addSlotToContainer(new SlotFilter(panel, 1, 8 + 18, 24 + 18));
addSlotToContainer(new SlotFilter(panel, 2, 8 + 36, 24 + 18));
//range upgrade
addSlotToContainer(new SlotFilter(panel, 3, 8 + 54, 24 + 18));
//inventory
for (int i = 0; i < 3; i++)
{
for (int k = 0; k < 9; k++)
{
addSlotToContainer(new Slot(player.inventory, k + i * 9 + 9, 8 + k * 18, 130 + i * 18));
}
}
for (int j = 0; j < 9; j++)
{
addSlotToContainer(new Slot(player.inventory, j, 8 + j * 18, 188));
}
}
}