package shedar.mods.ic2.nuclearcontrol.crossmod.opencomputers;
import net.minecraft.world.World;
import shedar.mods.ic2.nuclearcontrol.crossmod.opencomputers.DriverInfoPanel.Environment;
import shedar.mods.ic2.nuclearcontrol.tileentities.TileEntityThermo;
import li.cil.oc.api.driver.NamedBlock;
import li.cil.oc.api.machine.Arguments;
import li.cil.oc.api.machine.Callback;
import li.cil.oc.api.machine.Context;
import li.cil.oc.api.network.ManagedEnvironment;
import li.cil.oc.api.prefab.DriverTileEntity;
import li.cil.oc.integration.ManagedTileEntityEnvironment;
public class DriverThermalMonitor extends DriverTileEntity {
public static final String NAME = "thermal_monitor";
@Override
public ManagedEnvironment createEnvironment(World world, int x, int y, int z) {
return new Environment((TileEntityThermo)world.getTileEntity(x, y, z));
}
@Override
public Class<?> getTileEntityClass() {
return TileEntityThermo.class;
}
public static final class Environment extends ManagedTileEntityEnvironment<TileEntityThermo> implements NamedBlock{
public Environment(final TileEntityThermo tileentity) {
super(tileentity, NAME);
}
@Override
public String preferredName() {
return NAME;
}
@Override
public int priority() {
return 0;
}
@Callback(doc = "function():boolean -- sees if the reactor is overheated")
public Object[] isOverheated(final Context context, final Arguments args){
if(tileEntity.getOnFire() == 1){
return new Object[]{true};
}
return new Object[]{false};
}
@Callback(doc = "function():number -- returns 1 if overheated, 0 if not, -1 if reactor is not found")
public Object[] getReactorStatus(final Context context, final Arguments args){
return new Object[]{tileEntity.getOnFire()};
}
@Callback(doc = "function():number -- gets the set heat level of the reactor")
public Object[] getHeatLevel(final Context context, final Arguments args){
return new Object[]{tileEntity.getHeatLevel()};
}
@Callback(doc = "function(number) -- sets the heat level of the reactor")
public Object[] setHeatLevel(final Context context, final Arguments args){
final int newHeatLevel = args.checkInteger(0);
if(newHeatLevel == tileEntity.getHeatLevel() || newHeatLevel < 0 || newHeatLevel > 1000000)
return null;
tileEntity.setHeatLevel(newHeatLevel);
return null;
}
}
}