package shedar.mods.ic2.nuclearcontrol.crossmod.opencomputers; import net.minecraft.world.World; import shedar.mods.ic2.nuclearcontrol.crossmod.opencomputers.DriverInfoPanel.Environment; import shedar.mods.ic2.nuclearcontrol.tileentities.TileEntityThermo; import li.cil.oc.api.driver.NamedBlock; import li.cil.oc.api.machine.Arguments; import li.cil.oc.api.machine.Callback; import li.cil.oc.api.machine.Context; import li.cil.oc.api.network.ManagedEnvironment; import li.cil.oc.api.prefab.DriverTileEntity; import li.cil.oc.integration.ManagedTileEntityEnvironment; public class DriverThermalMonitor extends DriverTileEntity { public static final String NAME = "thermal_monitor"; @Override public ManagedEnvironment createEnvironment(World world, int x, int y, int z) { return new Environment((TileEntityThermo)world.getTileEntity(x, y, z)); } @Override public Class<?> getTileEntityClass() { return TileEntityThermo.class; } public static final class Environment extends ManagedTileEntityEnvironment<TileEntityThermo> implements NamedBlock{ public Environment(final TileEntityThermo tileentity) { super(tileentity, NAME); } @Override public String preferredName() { return NAME; } @Override public int priority() { return 0; } @Callback(doc = "function():boolean -- sees if the reactor is overheated") public Object[] isOverheated(final Context context, final Arguments args){ if(tileEntity.getOnFire() == 1){ return new Object[]{true}; } return new Object[]{false}; } @Callback(doc = "function():number -- returns 1 if overheated, 0 if not, -1 if reactor is not found") public Object[] getReactorStatus(final Context context, final Arguments args){ return new Object[]{tileEntity.getOnFire()}; } @Callback(doc = "function():number -- gets the set heat level of the reactor") public Object[] getHeatLevel(final Context context, final Arguments args){ return new Object[]{tileEntity.getHeatLevel()}; } @Callback(doc = "function(number) -- sets the heat level of the reactor") public Object[] setHeatLevel(final Context context, final Arguments args){ final int newHeatLevel = args.checkInteger(0); if(newHeatLevel == tileEntity.getHeatLevel() || newHeatLevel < 0 || newHeatLevel > 1000000) return null; tileEntity.setHeatLevel(newHeatLevel); return null; } } }