package net.minecraft.command; import net.minecraft.entity.Entity; import net.minecraft.util.BlockPos; import net.minecraft.util.IChatComponent; import net.minecraft.util.Vec3; import net.minecraft.world.World; public interface ICommandSender { /** * Gets the name of this command sender (usually username, but possibly "Rcon") */ String getName(); IChatComponent getDisplayName(); /** * Notifies this sender of some sort of information. This is for messages intended to display to the user. Used for typical output (like "you asked for whether or not this game rule is set, so here's your answer"), warnings (like "I fetched this block for you by ID, but I'd like you to know that every time you do this, I die a little inside"), and errors (like "it's not called iron_pixacke, silly"). */ void addChatMessage(IChatComponent message); /** * Returns true if the command sender is allowed to use the given command. * @param command will nearly always be empty, it only exists to keep the signature intact */ boolean canCommandSenderUseCommand(int permissionLevel, @Deprecated String command); BlockPos getPosition(); Vec3 getPositionVector(); World getEntityWorld(); Entity getCommandSenderEntity(); boolean sendCommandFeedback(); void func_174794_a(CommandResultStats.Type p_174794_1_, int p_174794_2_); }