package com.me.missingwords.buttons;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
import com.me.missingwords.MissingWords;
import com.me.missingwords.MissingWords.Language;
/**
*
* Bot�n que permite lanzar el dado.
*
*/
public class RollDiceButton extends MiniGameButton {
private final int POSITION_X = 180;
private final int POSITION_Y = 2;
public RollDiceButton(MissingWords missingWords) {
super("Roll",
new TextButtonStyle(new TextureRegionDrawable(new TextureRegion(MissingWords.myManager.get("rollButtonUp.png", Texture.class))),
new TextureRegionDrawable(new TextureRegion(MissingWords.myManager.get("rollButtonDown.png", Texture.class))),
null,
new BitmapFont(Gdx.files.internal("fonts/myfont.fnt"), Gdx.files.internal("fonts/myfont.png"), false)));
if (missingWords.selectedLanguage == Language.english)
setText("Roll");
else
setText("W�rfeln");
setPosition(POSITION_X, POSITION_Y);
}
}