package com.me.missingwords.buttons; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; import com.me.missingwords.MissingWords; import com.me.missingwords.MissingWords.Language; /** * * Bot�n que permite lanzar el dado. * */ public class RollDiceButton extends MiniGameButton { private final int POSITION_X = 180; private final int POSITION_Y = 2; public RollDiceButton(MissingWords missingWords) { super("Roll", new TextButtonStyle(new TextureRegionDrawable(new TextureRegion(MissingWords.myManager.get("rollButtonUp.png", Texture.class))), new TextureRegionDrawable(new TextureRegion(MissingWords.myManager.get("rollButtonDown.png", Texture.class))), null, new BitmapFont(Gdx.files.internal("fonts/myfont.fnt"), Gdx.files.internal("fonts/myfont.png"), false))); if (missingWords.selectedLanguage == Language.english) setText("Roll"); else setText("W�rfeln"); setPosition(POSITION_X, POSITION_Y); } }