package com.me.missingwords.buttons; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; import com.me.missingwords.MissingWords; import com.me.missingwords.MissingWords.Language; /** * * Bot�n continuar tras acabar de jugar el minijuego. * */ public class ContinueButton extends MiniGameButton { private final int POSITION_X = 300; private final int POSITION_Y = 2; public ContinueButton(MissingWords missingWords) { super("Continue", new TextButtonStyle(new TextureRegionDrawable(new TextureRegion(MissingWords.myManager.get("continueButtonUp.png", Texture.class))), new TextureRegionDrawable(new TextureRegion(MissingWords.myManager.get("continueButtonDown.png", Texture.class))), null, new BitmapFont(Gdx.files.internal("fonts/myfont.fnt"), Gdx.files.internal("fonts/myfont.png"), false))); if (missingWords.selectedLanguage == Language.english) setText("Continue"); else setText("Weiter"); setPosition(POSITION_X, POSITION_Y); } }