package com.me.missingwords; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureAtlas; /** * * Gestor de recursos de la aplicaci�n. * */ public class MyAssetManager extends AssetManager { public MyAssetManager() { super(); } public void loadAssets() { /* * Con la funci�n load() a�adimos los recursos a la cola de carga, pero a�n no se * han cargado. */ load("loadingBackground.png", Texture.class); load("tiles.atlas", TextureAtlas.class); load("background.png", Texture.class); load("barLoading.png", Texture.class); load("barBackground.png", Texture.class); load("tileBox.png", Texture.class); load("upButtonLarge.png", Texture.class); load("grey_sliderHorizontal.png", Texture.class); load("submitButtonUp.png", Texture.class); load("submitButtonDown.png", Texture.class); load("letterButtonUp.png", Texture.class); load("letterButtonDown.png", Texture.class); load("Germany-flag.png", Texture.class); load("United-kingdom-flag.png", Texture.class); load("downButton.png", Texture.class); load("translationButtonDown.png", Texture.class); load("translationButtonUp.png", Texture.class); load("lengthButtonDown.png", Texture.class); load("lengthButtonUp.png", Texture.class); load("letterButton_Used.png", Texture.class); load("lengthButton_Used.png", Texture.class); load("translationButton_Used.png", Texture.class); load("none.png", Texture.class); load("holeGrass.png", Texture.class); load("rollButtonDown.png", Texture.class); load("rollButtonUp.png", Texture.class); load("1.png", Texture.class); load("2.png", Texture.class); load("3.png", Texture.class); load("4.png", Texture.class); load("5.png", Texture.class); load("6.png", Texture.class); load("player.png", Texture.class); load("transparentTile.png", Texture.class); load("npc.png", Texture.class); load("split.png", Texture.class); load("squareBlue.png", Texture.class); load("verticalScroll.png", Texture.class); load("selection.png", Texture.class); load("upButton.png", Texture.class); load("continueButtonUp.png", Texture.class); load("continueButtonDown.png", Texture.class); load("bothPlayers.png", Texture.class); load("backButtonUp.png", Texture.class); load("backButtonDown.png", Texture.class); load("pauseButtonUp.png", Texture.class); load("pauseButtonDown.png", Texture.class); load("backgroundDialog.png", Texture.class); load("sounds/roll.mp3", Sound.class); load("sounds/tap.ogg", Sound.class); load("sounds/menu.wav", Sound.class); load("sounds/positive.wav", Sound.class); load("sounds/negative.wav", Sound.class); load("sounds/clue.mp3", Sound.class); load("sounds/hole.wav", Sound.class); load("sounds/win.wav", Sound.class); load("checkboxOn.png", Texture.class); load("checkboxOff.png", Texture.class); load("germanyFlagSelected.png", Texture.class); load("ukFlagSelected.png", Texture.class); load("sounds/timeout.mp3", Sound.class); load("blue_button13.png", Texture.class); } }