package com.me.missingwords;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
/**
*
* Gestor de recursos de la aplicaci�n.
*
*/
public class MyAssetManager extends AssetManager {
public MyAssetManager() {
super();
}
public void loadAssets() {
/*
* Con la funci�n load() a�adimos los recursos a la cola de carga, pero a�n no se
* han cargado.
*/
load("loadingBackground.png", Texture.class);
load("tiles.atlas", TextureAtlas.class);
load("background.png", Texture.class);
load("barLoading.png", Texture.class);
load("barBackground.png", Texture.class);
load("tileBox.png", Texture.class);
load("upButtonLarge.png", Texture.class);
load("grey_sliderHorizontal.png", Texture.class);
load("submitButtonUp.png", Texture.class);
load("submitButtonDown.png", Texture.class);
load("letterButtonUp.png", Texture.class);
load("letterButtonDown.png", Texture.class);
load("Germany-flag.png", Texture.class);
load("United-kingdom-flag.png", Texture.class);
load("downButton.png", Texture.class);
load("translationButtonDown.png", Texture.class);
load("translationButtonUp.png", Texture.class);
load("lengthButtonDown.png", Texture.class);
load("lengthButtonUp.png", Texture.class);
load("letterButton_Used.png", Texture.class);
load("lengthButton_Used.png", Texture.class);
load("translationButton_Used.png", Texture.class);
load("none.png", Texture.class);
load("holeGrass.png", Texture.class);
load("rollButtonDown.png", Texture.class);
load("rollButtonUp.png", Texture.class);
load("1.png", Texture.class);
load("2.png", Texture.class);
load("3.png", Texture.class);
load("4.png", Texture.class);
load("5.png", Texture.class);
load("6.png", Texture.class);
load("player.png", Texture.class);
load("transparentTile.png", Texture.class);
load("npc.png", Texture.class);
load("split.png", Texture.class);
load("squareBlue.png", Texture.class);
load("verticalScroll.png", Texture.class);
load("selection.png", Texture.class);
load("upButton.png", Texture.class);
load("continueButtonUp.png", Texture.class);
load("continueButtonDown.png", Texture.class);
load("bothPlayers.png", Texture.class);
load("backButtonUp.png", Texture.class);
load("backButtonDown.png", Texture.class);
load("pauseButtonUp.png", Texture.class);
load("pauseButtonDown.png", Texture.class);
load("backgroundDialog.png", Texture.class);
load("sounds/roll.mp3", Sound.class);
load("sounds/tap.ogg", Sound.class);
load("sounds/menu.wav", Sound.class);
load("sounds/positive.wav", Sound.class);
load("sounds/negative.wav", Sound.class);
load("sounds/clue.mp3", Sound.class);
load("sounds/hole.wav", Sound.class);
load("sounds/win.wav", Sound.class);
load("checkboxOn.png", Texture.class);
load("checkboxOff.png", Texture.class);
load("germanyFlagSelected.png", Texture.class);
load("ukFlagSelected.png", Texture.class);
load("sounds/timeout.mp3", Sound.class);
load("blue_button13.png", Texture.class);
}
}