package rajawali.materials;
import com.monyetmabuk.livewallpapers.photosdof.R;
import rajawali.lights.ALight;
import rajawali.materials.PhongMaterial;
public class SpecularMaskMaterial extends PhongMaterial {
public SpecularMaskMaterial() {
this(false);
}
public SpecularMaskMaterial(boolean isAnimated) {
super(R.raw.phong_material_vertex, R.raw.specular_mask_material_fragment, isAnimated);
}
@Override
public void setShaders(String vertexShader, String fragmentShader) {
StringBuffer fc = new StringBuffer();
StringBuffer vc = new StringBuffer();
for (int i = 0; i < mLights.size(); ++i) {
ALight light = mLights.get(i);
if (light.getLightType() == ALight.POINT_LIGHT) {
fc.append("L = normalize(uLightPosition").append(i).append(" + vEyeVec);\n");
vc.append("dist = distance(-vEyeVec, uLightPosition").append(i).append(");\n");
vc.append("vAttenuation").append(i).append(" = 1.0 / (uLightAttenuation").append(i).append("[1] + uLightAttenuation").append(i).append("[2] * dist + uLightAttenuation").append(i).append("[3] * dist * dist);\n");
} else if (light.getLightType() == ALight.DIRECTIONAL_LIGHT) {
fc.append("L = normalize(-uLightDirection").append(i).append(");\n");
}
fc.append("NdotL = max(dot(bumpnormal, L), 0.1);\n");
fc.append("Kd += NdotL * vAttenuation").append(i).append(" * uLightPower").append(i).append(";\n");
fc.append("Ks += pow(NdotL, uShininess) * vAttenuation").append(i).append(" * uLightPower").append(i).append(";\n");
}
super.setShaders(vertexShader.replace("%LIGHT_CODE%", vc.toString()), fragmentShader.replace("%LIGHT_CODE%", fc.toString()));
}
}