package rajawali.materials;
import rajawali.lights.ALight;
import rajawali.math.Number3D;
import android.graphics.Color;
import android.opengl.GLES20;
import com.monyetmabuk.livewallpapers.photosdof.R;
public class PhongMaterial extends AAdvancedMaterial {
protected int muSpecularColorHandle;
protected int muShininessHandle;
protected float[] mSpecularColor;
protected float mShininess;
public PhongMaterial() {
this(false);
}
public PhongMaterial(boolean isAnimated) {
this(R.raw.phong_material_vertex, R.raw.phong_material_fragment, isAnimated);
}
/**
* Constructor to pass parameters directly
*
* @param parameters Use bitwise parameters from `AMaterial`
*/
public PhongMaterial(int parameters) {
super(R.raw.phong_material_vertex, R.raw.phong_material_fragment, parameters);
mSpecularColor = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
mShininess = 96.0f;
}
public PhongMaterial(int vertex_resID, int fragment_resID, boolean isAnimated) {
super(vertex_resID, fragment_resID, isAnimated);
mSpecularColor = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
mShininess = 96.0f;
}
public PhongMaterial(String vertexShader, String fragmentShader, boolean isAnimated) {
super(vertexShader, fragmentShader, isAnimated);
mSpecularColor = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
mShininess = 96.0f;
}
public PhongMaterial(float[] specularColor, float[] ambientColor, float shininess) {
this();
mSpecularColor = specularColor;
mAmbientColor = ambientColor;
mShininess = shininess;
}
@Override
public void useProgram() {
super.useProgram();
GLES20.glUniform4fv(muSpecularColorHandle, 1, mSpecularColor, 0);
GLES20.glUniform1f(muShininessHandle, mShininess);
}
public void setSpecularColor(float[] color) {
mSpecularColor = color;
}
public void setSpecularColor(Number3D color) {
mSpecularColor[0] = color.x;
mSpecularColor[1] = color.y;
mSpecularColor[2] = color.z;
mSpecularColor[3] = 1;
}
public void setSpecularColor(float r, float g, float b, float a) {
setSpecularColor(new float[] { r, g, b, a });
}
public void setSpecularColor(int color) {
setSpecularColor(new float[] { Color.red(color), Color.green(color), Color.blue(color), Color.alpha(color) });
}
public void setShininess(float shininess) {
mShininess = shininess;
}
@Override
public void setShaders(String vertexShader, String fragmentShader)
{
StringBuffer fc = new StringBuffer();
StringBuffer vc = new StringBuffer();
for(int i=0; i<mLights.size(); ++i) {
ALight light = mLights.get(i);
if(light.getLightType() == ALight.POINT_LIGHT) {
vc.append("dist = distance(-vEyeVec, uLightPosition").append(i).append(");\n");
vc.append("vAttenuation").append(i).append(" = 1.0 / (uLightAttenuation").append(i).append("[1] + uLightAttenuation").append(i).append("[2] * dist + uLightAttenuation").append(i).append("[3] * dist * dist);\n");
fc.append("L = normalize(uLightPosition").append(i).append(" + vEyeVec);\n");
} else if(light.getLightType() == ALight.SPOT_LIGHT) {
vc.append("dist = distance(-vEyeVec, uLightPosition").append(i).append(");\n");
vc.append("vAttenuation").append(i).append(" = (uLightAttenuation").append(i).append("[1] + uLightAttenuation").append(i).append("[2] * dist + uLightAttenuation").append(i).append("[3] * dist * dist);\n");
fc.append("L = normalize(uLightPosition").append(i).append(" + vEyeVec);\n");
fc.append("vec3 spotDir").append(i).append(" = normalize(-uLightDirection").append(i).append(");\n");
fc.append("float spot_factor").append(i).append(" = dot( L, spotDir").append(i).append(" );\n");
fc.append("if( uSpotCutoffAngle").append(i).append(" < 180.0 ) {\n");
fc.append("if( spot_factor").append(i).append(" >= cos( radians( uSpotCutoffAngle").append(i).append(") ) ) {\n");
fc.append("spot_factor").append(i).append(" = (1.0 - (1.0 - spot_factor").append(i).append(") * 1.0/(1.0 - cos( radians( uSpotCutoffAngle").append(i).append("))));\n");
fc.append("spot_factor").append(i).append(" = pow(spot_factor").append(i).append(", uSpotFalloff").append(i).append("* 1.0/spot_factor").append(i).append(");\n");
fc.append("}\n");
fc.append("else {\n");
fc.append("spot_factor").append(i).append(" = 0.0;\n");
fc.append("}\n");
fc.append("L = vec3(L.y, -L.x, L.z);\n");
fc.append("}\n");
} else if(light.getLightType() == ALight.DIRECTIONAL_LIGHT) {
vc.append("vAttenuation").append(i).append(" = 1.0;\n");
fc.append("L = normalize(-uLightDirection").append(i).append(");\n");
}
fc.append("NdotL = max(dot(N, L), 0.1);\n");
fc.append("power = uLightPower").append(i).append(" * NdotL * vAttenuation").append(i).append(";\n");
fc.append("intensity += power;\n");
if(light.getLightType() == ALight.SPOT_LIGHT){
fc.append("Kd.rgb += uLightColor").append(i).append(" * spot_factor").append(i).append(" * power;\n");
fc.append("Ks += pow(NdotL, uShininess) * spot_factor").append(i).append(" * vAttenuation").append(i).append(" * uLightPower").append(i).append(";\n");
}
else{
fc.append("Kd.rgb += uLightColor").append(i).append(" * power;\n");
fc.append("Ks += pow(NdotL, uShininess) * vAttenuation").append(i).append(" * uLightPower").append(i).append(";\n");
}
}
super.setShaders(
vertexShader.replace("%LIGHT_CODE%", vc.toString()),
fragmentShader.replace("%LIGHT_CODE%", fc.toString())
);
muSpecularColorHandle = getUniformLocation("uSpecularColor");
muShininessHandle = getUniformLocation("uShininess");
}
}