package rajawali.materials; import rajawali.lights.ALight; import com.monyetmabuk.livewallpapers.photosdof.R; public class BumpmapPhongMaterial extends PhongMaterial { public BumpmapPhongMaterial() { this(false); } public BumpmapPhongMaterial(boolean isAnimated) { super(R.raw.phong_material_vertex, R.raw.bumpmap_phong_material, isAnimated); } @Override public void setShaders(String vertexShader, String fragmentShader) { StringBuffer fc = new StringBuffer(); StringBuffer vc = new StringBuffer(); fc.append("float normPower = 0.0;\n"); for(int i=0; i<mLights.size(); ++i) { ALight light = mLights.get(i); if(light.getLightType() == ALight.POINT_LIGHT) { fc.append("L = normalize(uLightPosition").append(i).append(" + vEyeVec);\n"); vc.append("dist = distance(-vEyeVec, uLightPosition").append(i).append(");\n"); vc.append("vAttenuation").append(i).append(" = 1.0 / (uLightAttenuation").append(i).append("[1] + uLightAttenuation").append(i).append("[2] * dist + uLightAttenuation").append(i).append("[3] * dist * dist);\n"); } else if(light.getLightType() == ALight.DIRECTIONAL_LIGHT) { fc.append("L = normalize(-uLightDirection").append(i).append(");\n"); vc.append("vAttenuation").append(i).append(" = 1.0;\n"); } fc.append("NdotL = max(dot(bumpnormal, L), 0.1);\n"); fc.append("normPower = NdotL * vAttenuation").append(i).append(" * uLightPower").append(i).append(";\n"); fc.append("intensity += normPower;\n"); fc.append("Kd.rgb += uLightColor").append(i).append(" * normPower;\n"); fc.append("Ks += pow(NdotL, uShininess) * vAttenuation").append(i).append(" * uLightPower").append(i).append(";\n"); } super.setShaders( vertexShader.replace("%LIGHT_CODE%", vc.toString()), fragmentShader.replace("%LIGHT_CODE%", fc.toString()) ); } }