package rajawali.materials; import com.monyetmabuk.livewallpapers.photosdof.R; import rajawali.lights.ALight; public class BumpmapMaterial extends AAdvancedMaterial { public BumpmapMaterial() { this(false); } public BumpmapMaterial(String vertexShader, String fragmentShader, boolean isAnimated) { super(vertexShader, fragmentShader, isAnimated); } public BumpmapMaterial(boolean isAnimated) { super(R.raw.diffuse_material_vertex, R.raw.bumpmap_material_fragment, isAnimated); } public void setShaders(String vertexShader, String fragmentShader) { StringBuffer fc = new StringBuffer(); StringBuffer vc = new StringBuffer(); fc.append("float normPower = 0.0;\n"); for(int i=0; i<mLights.size(); ++i) { ALight light = mLights.get(i); if(light.getLightType() == ALight.POINT_LIGHT) { fc.append("L = normalize(uLightPosition").append(i).append(" - V.xyz);\n"); vc.append("dist = distance(V.xyz, uLightPosition").append(i).append(");\n"); vc.append("vAttenuation").append(i).append(" = 1.0 / (uLightAttenuation").append(i).append("[1] + uLightAttenuation").append(i).append("[2] * dist + uLightAttenuation").append(i).append("[3] * dist * dist);\n"); } else if(light.getLightType() == ALight.DIRECTIONAL_LIGHT) { fc.append("L = -normalize(uLightDirection").append(i).append(");"); vc.append("vAttenuation").append(i).append(" = 1.0;\n"); } fc.append("normPower = uLightPower").append(i).append(" * max(dot(bumpnormal, L), 0.1) * vAttenuation").append(i).append(";\n"); fc.append("intensity += normPower;\n"); fc.append("Kd += uLightColor").append(i).append(" * normPower;\n"); } super.setShaders(vertexShader.replace("%LIGHT_CODE%", vc.toString()), fragmentShader.replace("%LIGHT_CODE%", fc.toString())); } }