package rajawali.materials;
import rajawali.lights.ALight;
import com.monyetmabuk.livewallpapers.photosdof.R;
public class CubeMapMaterial extends AAdvancedMaterial {
public CubeMapMaterial() {
super(R.raw.cube_map_material_vertex, R.raw.cube_map_material_fragment);
}
public void setShaders(String vertexShader, String fragmentShader) {
StringBuffer sb = new StringBuffer();
StringBuffer vc = new StringBuffer();
sb.append("vec3 L = vec3(0.0);\n");
for(int i=0; i<mLights.size(); ++i) {
ALight light = mLights.get(i);
if(light.getLightType() == ALight.POINT_LIGHT) {
sb.append("L = normalize(uLightPosition").append(i).append(" - V.xyz);\n");
vc.append("dist = distance(V.xyz, uLightPosition").append(i).append(");\n");
vc.append("vAttenuation").append(i).append(" = 1.0 / (uLightAttenuation").append(i).append("[1] + uLightAttenuation").append(i).append("[2] * dist + uLightAttenuation").append(i).append("[3] * dist * dist);\n");
} else if(light.getLightType() == ALight.DIRECTIONAL_LIGHT) {
vc.append("vAttenuation").append(i).append(" = 1.0;\n");
sb.append("L = -normalize(uLightDirection").append(i).append(");");
}
sb.append("intensity += uLightPower").append(i).append(" * max(dot(N, L), 0.1) * vAttenuation").append(i).append(";\n");
}
super.setShaders(vertexShader.replace("%LIGHT_CODE%", vc.toString()), fragmentShader.replace("%LIGHT_CODE%", sb.toString()));
}
}