package rajawali.materials; import rajawali.lights.ALight; import com.monyetmabuk.livewallpapers.photosdof.R; public class DiffuseMaterial extends AAdvancedMaterial { public DiffuseMaterial() { this(false); } public DiffuseMaterial(String vertexShader, String fragmentShader, boolean isAnimated) { super(vertexShader, fragmentShader, isAnimated); } public DiffuseMaterial(int vertex_resID, int fragment_resID, boolean isAnimated) { super(vertex_resID, fragment_resID, isAnimated); } public DiffuseMaterial(boolean isAnimated) { this(R.raw.diffuse_material_vertex, R.raw.diffuse_material_fragment, isAnimated); } public DiffuseMaterial(int parameters) { super(R.raw.diffuse_material_vertex, R.raw.diffuse_material_fragment, parameters); } public DiffuseMaterial(String vertexShader, String fragmentShader) { super(vertexShader, fragmentShader); } public void setShaders(String vertexShader, String fragmentShader) { StringBuffer fc = new StringBuffer(); StringBuffer vc = new StringBuffer(); for(int i=0; i<mLights.size(); ++i) { ALight light = mLights.get(i); if(light.getLightType() == ALight.POINT_LIGHT) { vc.append("dist = distance(V.xyz, uLightPosition").append(i).append(");\n"); vc.append("vAttenuation").append(i).append(" = 1.0 / (uLightAttenuation").append(i).append("[1] + uLightAttenuation").append(i).append("[2] * dist + uLightAttenuation").append(i).append("[3] * dist * dist);\n"); fc.append("L = normalize(uLightPosition").append(i).append(" - V.xyz);\n"); } else if(light.getLightType() == ALight.SPOT_LIGHT) { vc.append("dist = distance(V.xyz, uLightPosition").append(i).append(");\n"); vc.append("vAttenuation").append(i).append(" = (uLightAttenuation").append(i).append("[1] + uLightAttenuation").append(i).append("[2] * dist + uLightAttenuation").append(i).append("[3] * dist * dist);\n"); fc.append("L = normalize(uLightPosition").append(i).append(" - V.xyz);\n"); fc.append("vec3 spotDir").append(i).append(" = normalize(-uLightDirection").append(i).append(");\n"); fc.append("float spot_factor").append(i).append(" = dot( L, spotDir").append(i).append(" );\n"); fc.append("if( uSpotCutoffAngle").append(i).append(" < 180.0 ) {\n"); fc.append("if( spot_factor").append(i).append(" >= cos( radians( uSpotCutoffAngle").append(i).append(") ) ) {\n"); fc.append("spot_factor").append(i).append(" = (1.0 - (1.0 - spot_factor").append(i).append(") * 1.0/(1.0 - cos( radians( uSpotCutoffAngle").append(i).append("))));\n"); fc.append("spot_factor").append(i).append(" = pow(spot_factor").append(i).append(", uSpotFalloff").append(i).append("* 1.0/spot_factor").append(i).append(");\n"); fc.append("}\n"); fc.append("else {\n"); fc.append("spot_factor").append(i).append(" = 0.0;\n"); fc.append("}\n"); fc.append("L = vec3(L.y, L.x, L.z);\n"); fc.append("}\n"); } else if(light.getLightType() == ALight.DIRECTIONAL_LIGHT) { vc.append("vAttenuation").append(i).append(" = 1.0;\n"); fc.append("L = normalize(-uLightDirection").append(i).append(");\n"); } fc.append("NdotL = max(dot(N, L), 0.1);\n"); fc.append("power = uLightPower").append(i).append(" * NdotL * vAttenuation").append(i).append(";\n"); fc.append("intensity += power;\n"); if(light.getLightType() == ALight.SPOT_LIGHT) fc.append("Kd.rgb += uLightColor").append(i).append(" * spot_factor").append(i).append(";\n"); else fc.append("Kd.rgb += uLightColor").append(i).append(" * power;\n"); } super.setShaders(vertexShader.replace("%LIGHT_CODE%", vc.toString()), fragmentShader.replace("%LIGHT_CODE%", fc.toString())); } }