// @formatter:off
/*
* Unlicensed, generated by javafx.ftl
*/
package javafx.scene.shape;
/**
* {@link TriangleMesh}建構器。
*
* @author JarReflectionDataLoader-1.0.0
* @version jfxrt.jar
* @param <Z> 要建構的物件型態(需繼承{@link TriangleMesh})
* @param <B> 建構器本身的型態(需繼承{@link TriangleMeshMaker})
*/
@javax.annotation.Generated("Generated by javafx.ftl")
@SuppressWarnings("all")
public class TriangleMeshMaker<Z extends TriangleMesh, B extends TriangleMeshMaker<Z, B>>
extends javafx.scene.shape.MeshMaker<Z, B>
implements TriangleMeshMakerExt<Z, B>
{
private boolean hasVertexFormat;
private javafx.scene.shape.VertexFormat valVertexFormat;
private boolean bound1VertexFormat;
private boolean bound2VertexFormat;
private javafx.beans.value.ObservableValue<? extends javafx.scene.shape.VertexFormat> obsrv1VertexFormat;
private javafx.beans.property.Property<javafx.scene.shape.VertexFormat> obsrv2VertexFormat;
@Override
public void applyTo(Z instance)
{
super.applyTo(instance);
if (this.hasVertexFormat)
instance.setVertexFormat(this.valVertexFormat);
if (this.bound1VertexFormat)
instance.vertexFormatProperty().bind(this.obsrv1VertexFormat);
if (this.bound2VertexFormat)
instance.vertexFormatProperty().bindBidirectional(this.obsrv2VertexFormat);
}
/**
* 設定屬性{@link TriangleMesh#setVertexFormat(javafx.scene.shape.VertexFormat)}。
*
* @param value 新的屬性值
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public B vertexFormat(javafx.scene.shape.VertexFormat value)
{
this.hasVertexFormat = true;
this.valVertexFormat = value;
return (B) this;
}
/**
* 設定屬性{@link TriangleMesh#vertexFormatProperty}的連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindVertexFormat(javafx.beans.value.ObservableValue<? extends javafx.scene.shape.VertexFormat> source)
{
java.util.Objects.requireNonNull(source);
this.bound1VertexFormat = true;
this.obsrv1VertexFormat = source;
this.bound2VertexFormat = false;
this.obsrv2VertexFormat = null;
return (B) this;
}
/**
* 設定屬性{@link TriangleMesh#vertexFormatProperty}的雙向連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindBidirectionalVertexFormat(javafx.beans.property.Property<javafx.scene.shape.VertexFormat> source)
{
java.util.Objects.requireNonNull(source);
this.bound1VertexFormat = false;
this.obsrv1VertexFormat = null;
this.bound2VertexFormat = true;
this.obsrv2VertexFormat = source;
return (B) this;
}
/**
* 建構{@link TriangleMesh}物件。
*
* @return 新的{@link TriangleMesh}物件實體
*/
@Override
@SuppressWarnings("unchecked")
public TriangleMesh build()
{
TriangleMesh instance = new TriangleMesh();
this.applyTo((Z) instance);
this.doAfterBuild((Z) instance);
return instance;
}
/**
* 建構{@link TriangleMesh}物件。
*
* @return 新的{@link TriangleMesh}物件實體
*/
@SuppressWarnings("unchecked")
public TriangleMesh build(javafx.scene.shape.VertexFormat arg0)
{
TriangleMesh instance = new TriangleMesh(arg0);
this.applyTo((Z) instance);
this.doAfterBuild((Z) instance);
return instance;
}
}