// @formatter:off
/*
* Unlicensed, generated by javafx.ftl
*/
package javafx.scene.effect;
/**
* {@link Shadow}建構器。
*
* @author JarReflectionDataLoader-1.0.0
* @version jfxrt.jar
* @param <Z> 要建構的物件型態(需繼承{@link Shadow})
* @param <B> 建構器本身的型態(需繼承{@link ShadowMaker})
*/
@javax.annotation.Generated("Generated by javafx.ftl")
@SuppressWarnings("all")
public class ShadowMaker<Z extends Shadow, B extends ShadowMaker<Z, B>>
extends javafx.scene.effect.EffectMaker<Z, B>
implements ShadowMakerExt<Z, B>
{
private boolean hasBlurType;
private javafx.scene.effect.BlurType valBlurType;
private boolean hasColor;
private javafx.scene.paint.Color valColor;
private boolean hasHeight;
private double valHeight;
private boolean hasInput;
private javafx.scene.effect.Effect valInput;
private boolean hasRadius;
private double valRadius;
private boolean hasWidth;
private double valWidth;
private boolean bound1BlurType;
private boolean bound2BlurType;
private javafx.beans.value.ObservableValue<? extends javafx.scene.effect.BlurType> obsrv1BlurType;
private javafx.beans.property.Property<javafx.scene.effect.BlurType> obsrv2BlurType;
private boolean bound1Color;
private boolean bound2Color;
private javafx.beans.value.ObservableValue<? extends javafx.scene.paint.Color> obsrv1Color;
private javafx.beans.property.Property<javafx.scene.paint.Color> obsrv2Color;
private boolean bound1Height;
private boolean bound2Height;
private javafx.beans.value.ObservableValue<? extends Number> obsrv1Height;
private javafx.beans.property.Property<Number> obsrv2Height;
private boolean bound1Input;
private boolean bound2Input;
private javafx.beans.value.ObservableValue<? extends javafx.scene.effect.Effect> obsrv1Input;
private javafx.beans.property.Property<javafx.scene.effect.Effect> obsrv2Input;
private boolean bound1Radius;
private boolean bound2Radius;
private javafx.beans.value.ObservableValue<? extends Number> obsrv1Radius;
private javafx.beans.property.Property<Number> obsrv2Radius;
private boolean bound1Width;
private boolean bound2Width;
private javafx.beans.value.ObservableValue<? extends Number> obsrv1Width;
private javafx.beans.property.Property<Number> obsrv2Width;
@Override
public void applyTo(Z instance)
{
super.applyTo(instance);
if (this.hasBlurType)
instance.setBlurType(this.valBlurType);
if (this.hasColor)
instance.setColor(this.valColor);
if (this.hasHeight)
instance.setHeight(this.valHeight);
if (this.hasInput)
instance.setInput(this.valInput);
if (this.hasRadius)
instance.setRadius(this.valRadius);
if (this.hasWidth)
instance.setWidth(this.valWidth);
if (this.bound1BlurType)
instance.blurTypeProperty().bind(this.obsrv1BlurType);
if (this.bound2BlurType)
instance.blurTypeProperty().bindBidirectional(this.obsrv2BlurType);
if (this.bound1Color)
instance.colorProperty().bind(this.obsrv1Color);
if (this.bound2Color)
instance.colorProperty().bindBidirectional(this.obsrv2Color);
if (this.bound1Height)
instance.heightProperty().bind(this.obsrv1Height);
if (this.bound2Height)
instance.heightProperty().bindBidirectional(this.obsrv2Height);
if (this.bound1Input)
instance.inputProperty().bind(this.obsrv1Input);
if (this.bound2Input)
instance.inputProperty().bindBidirectional(this.obsrv2Input);
if (this.bound1Radius)
instance.radiusProperty().bind(this.obsrv1Radius);
if (this.bound2Radius)
instance.radiusProperty().bindBidirectional(this.obsrv2Radius);
if (this.bound1Width)
instance.widthProperty().bind(this.obsrv1Width);
if (this.bound2Width)
instance.widthProperty().bindBidirectional(this.obsrv2Width);
}
/**
* 設定屬性{@link Shadow#setBlurType(javafx.scene.effect.BlurType)}。
*
* @param value 新的屬性值
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public B blurType(javafx.scene.effect.BlurType value)
{
this.hasBlurType = true;
this.valBlurType = value;
return (B) this;
}
/**
* 設定屬性{@link Shadow#setColor(javafx.scene.paint.Color)}。
*
* @param value 新的屬性值
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public B color(javafx.scene.paint.Color value)
{
this.hasColor = true;
this.valColor = value;
return (B) this;
}
/**
* 設定屬性{@link Shadow#setHeight(double)}。
*
* @param value 新的屬性值
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public B height(double value)
{
this.hasHeight = true;
this.valHeight = value;
return (B) this;
}
/**
* 設定屬性{@link Shadow#setInput(javafx.scene.effect.Effect)}。
*
* @param value 新的屬性值
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public B input(javafx.scene.effect.Effect value)
{
this.hasInput = true;
this.valInput = value;
return (B) this;
}
/**
* 設定屬性{@link Shadow#setRadius(double)}。
*
* @param value 新的屬性值
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public B radius(double value)
{
this.hasRadius = true;
this.valRadius = value;
return (B) this;
}
/**
* 設定屬性{@link Shadow#setWidth(double)}。
*
* @param value 新的屬性值
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public B width(double value)
{
this.hasWidth = true;
this.valWidth = value;
return (B) this;
}
/**
* 設定屬性{@link Shadow#blurTypeProperty}的連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindBlurType(javafx.beans.value.ObservableValue<? extends javafx.scene.effect.BlurType> source)
{
java.util.Objects.requireNonNull(source);
this.bound1BlurType = true;
this.obsrv1BlurType = source;
this.bound2BlurType = false;
this.obsrv2BlurType = null;
return (B) this;
}
/**
* 設定屬性{@link Shadow#blurTypeProperty}的雙向連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindBidirectionalBlurType(javafx.beans.property.Property<javafx.scene.effect.BlurType> source)
{
java.util.Objects.requireNonNull(source);
this.bound1BlurType = false;
this.obsrv1BlurType = null;
this.bound2BlurType = true;
this.obsrv2BlurType = source;
return (B) this;
}
/**
* 設定屬性{@link Shadow#colorProperty}的連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindColor(javafx.beans.value.ObservableValue<? extends javafx.scene.paint.Color> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Color = true;
this.obsrv1Color = source;
this.bound2Color = false;
this.obsrv2Color = null;
return (B) this;
}
/**
* 設定屬性{@link Shadow#colorProperty}的雙向連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindBidirectionalColor(javafx.beans.property.Property<javafx.scene.paint.Color> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Color = false;
this.obsrv1Color = null;
this.bound2Color = true;
this.obsrv2Color = source;
return (B) this;
}
/**
* 設定屬性{@link Shadow#heightProperty}的連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindHeight(javafx.beans.value.ObservableValue<? extends Number> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Height = true;
this.obsrv1Height = source;
this.bound2Height = false;
this.obsrv2Height = null;
return (B) this;
}
/**
* 設定屬性{@link Shadow#heightProperty}的雙向連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindBidirectionalHeight(javafx.beans.property.Property<Number> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Height = false;
this.obsrv1Height = null;
this.bound2Height = true;
this.obsrv2Height = source;
return (B) this;
}
/**
* 設定屬性{@link Shadow#inputProperty}的連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindInput(javafx.beans.value.ObservableValue<? extends javafx.scene.effect.Effect> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Input = true;
this.obsrv1Input = source;
this.bound2Input = false;
this.obsrv2Input = null;
return (B) this;
}
/**
* 設定屬性{@link Shadow#inputProperty}的雙向連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindBidirectionalInput(javafx.beans.property.Property<javafx.scene.effect.Effect> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Input = false;
this.obsrv1Input = null;
this.bound2Input = true;
this.obsrv2Input = source;
return (B) this;
}
/**
* 設定屬性{@link Shadow#radiusProperty}的連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindRadius(javafx.beans.value.ObservableValue<? extends Number> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Radius = true;
this.obsrv1Radius = source;
this.bound2Radius = false;
this.obsrv2Radius = null;
return (B) this;
}
/**
* 設定屬性{@link Shadow#radiusProperty}的雙向連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindBidirectionalRadius(javafx.beans.property.Property<Number> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Radius = false;
this.obsrv1Radius = null;
this.bound2Radius = true;
this.obsrv2Radius = source;
return (B) this;
}
/**
* 設定屬性{@link Shadow#widthProperty}的連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindWidth(javafx.beans.value.ObservableValue<? extends Number> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Width = true;
this.obsrv1Width = source;
this.bound2Width = false;
this.obsrv2Width = null;
return (B) this;
}
/**
* 設定屬性{@link Shadow#widthProperty}的雙向連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindBidirectionalWidth(javafx.beans.property.Property<Number> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Width = false;
this.obsrv1Width = null;
this.bound2Width = true;
this.obsrv2Width = source;
return (B) this;
}
/**
* 建構{@link Shadow}物件。
*
* @return 新的{@link Shadow}物件實體
*/
@Override
@SuppressWarnings("unchecked")
public Shadow build()
{
Shadow instance = new Shadow();
this.applyTo((Z) instance);
this.doAfterBuild((Z) instance);
return instance;
}
/**
* 建構{@link Shadow}物件。
*
* @return 新的{@link Shadow}物件實體
*/
@SuppressWarnings("unchecked")
public Shadow build(double arg0, javafx.scene.paint.Color arg1)
{
Shadow instance = new Shadow(arg0, arg1);
this.applyTo((Z) instance);
this.doAfterBuild((Z) instance);
return instance;
}
/**
* 建構{@link Shadow}物件。
*
* @return 新的{@link Shadow}物件實體
*/
@SuppressWarnings("unchecked")
public Shadow build(javafx.scene.effect.BlurType arg0, javafx.scene.paint.Color arg1, double arg2)
{
Shadow instance = new Shadow(arg0, arg1, arg2);
this.applyTo((Z) instance);
this.doAfterBuild((Z) instance);
return instance;
}
}