// @formatter:off
/*
* Unlicensed, generated by javafx.ftl
*/
package javafx.scene.shape;
/**
* {@link MeshView}建構器。
*
* @author JarReflectionDataLoader-1.0.0
* @version jfxrt.jar
* @param <Z> 要建構的物件型態(需繼承{@link MeshView})
* @param <B> 建構器本身的型態(需繼承{@link MeshViewMaker})
*/
@javax.annotation.Generated("Generated by javafx.ftl")
@SuppressWarnings("all")
public class MeshViewMaker<Z extends MeshView, B extends MeshViewMaker<Z, B>>
extends javafx.scene.shape.Shape3DMaker<Z, B>
implements MeshViewMakerExt<Z, B>
{
private boolean hasMesh;
private javafx.scene.shape.Mesh valMesh;
private boolean bound1Mesh;
private boolean bound2Mesh;
private javafx.beans.value.ObservableValue<? extends javafx.scene.shape.Mesh> obsrv1Mesh;
private javafx.beans.property.Property<javafx.scene.shape.Mesh> obsrv2Mesh;
@Override
public void applyTo(Z instance)
{
super.applyTo(instance);
if (this.hasMesh)
instance.setMesh(this.valMesh);
if (this.bound1Mesh)
instance.meshProperty().bind(this.obsrv1Mesh);
if (this.bound2Mesh)
instance.meshProperty().bindBidirectional(this.obsrv2Mesh);
}
/**
* 設定屬性{@link MeshView#setMesh(javafx.scene.shape.Mesh)}。
*
* @param value 新的屬性值
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public B mesh(javafx.scene.shape.Mesh value)
{
this.hasMesh = true;
this.valMesh = value;
return (B) this;
}
/**
* 設定屬性{@link MeshView#meshProperty}的連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindMesh(javafx.beans.value.ObservableValue<? extends javafx.scene.shape.Mesh> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Mesh = true;
this.obsrv1Mesh = source;
this.bound2Mesh = false;
this.obsrv2Mesh = null;
return (B) this;
}
/**
* 設定屬性{@link MeshView#meshProperty}的雙向連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindBidirectionalMesh(javafx.beans.property.Property<javafx.scene.shape.Mesh> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Mesh = false;
this.obsrv1Mesh = null;
this.bound2Mesh = true;
this.obsrv2Mesh = source;
return (B) this;
}
/**
* 建構{@link MeshView}物件。
*
* @return 新的{@link MeshView}物件實體
*/
@Override
@SuppressWarnings("unchecked")
public MeshView build()
{
MeshView instance = new MeshView();
this.applyTo((Z) instance);
this.doAfterBuild((Z) instance);
return instance;
}
/**
* 建構{@link MeshView}物件。
*
* @return 新的{@link MeshView}物件實體
*/
@SuppressWarnings("unchecked")
public MeshView build(javafx.scene.shape.Mesh arg0)
{
MeshView instance = new MeshView(arg0);
this.applyTo((Z) instance);
this.doAfterBuild((Z) instance);
return instance;
}
}