// @formatter:off
/*
* Unlicensed, generated by javafx.ftl
*/
package javafx.scene.effect;
/**
* {@link MotionBlur}建構器。
*
* @author JarReflectionDataLoader-1.0.0
* @version jfxrt.jar
* @param <Z> 要建構的物件型態(需繼承{@link MotionBlur})
* @param <B> 建構器本身的型態(需繼承{@link MotionBlurMaker})
*/
@javax.annotation.Generated("Generated by javafx.ftl")
@SuppressWarnings("all")
public class MotionBlurMaker<Z extends MotionBlur, B extends MotionBlurMaker<Z, B>>
extends javafx.scene.effect.EffectMaker<Z, B>
implements MotionBlurMakerExt<Z, B>
{
private boolean hasAngle;
private double valAngle;
private boolean hasInput;
private javafx.scene.effect.Effect valInput;
private boolean hasRadius;
private double valRadius;
private boolean bound1Angle;
private boolean bound2Angle;
private javafx.beans.value.ObservableValue<? extends Number> obsrv1Angle;
private javafx.beans.property.Property<Number> obsrv2Angle;
private boolean bound1Input;
private boolean bound2Input;
private javafx.beans.value.ObservableValue<? extends javafx.scene.effect.Effect> obsrv1Input;
private javafx.beans.property.Property<javafx.scene.effect.Effect> obsrv2Input;
private boolean bound1Radius;
private boolean bound2Radius;
private javafx.beans.value.ObservableValue<? extends Number> obsrv1Radius;
private javafx.beans.property.Property<Number> obsrv2Radius;
@Override
public void applyTo(Z instance)
{
super.applyTo(instance);
if (this.hasAngle)
instance.setAngle(this.valAngle);
if (this.hasInput)
instance.setInput(this.valInput);
if (this.hasRadius)
instance.setRadius(this.valRadius);
if (this.bound1Angle)
instance.angleProperty().bind(this.obsrv1Angle);
if (this.bound2Angle)
instance.angleProperty().bindBidirectional(this.obsrv2Angle);
if (this.bound1Input)
instance.inputProperty().bind(this.obsrv1Input);
if (this.bound2Input)
instance.inputProperty().bindBidirectional(this.obsrv2Input);
if (this.bound1Radius)
instance.radiusProperty().bind(this.obsrv1Radius);
if (this.bound2Radius)
instance.radiusProperty().bindBidirectional(this.obsrv2Radius);
}
/**
* 設定屬性{@link MotionBlur#setAngle(double)}。
*
* @param value 新的屬性值
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public B angle(double value)
{
this.hasAngle = true;
this.valAngle = value;
return (B) this;
}
/**
* 設定屬性{@link MotionBlur#setInput(javafx.scene.effect.Effect)}。
*
* @param value 新的屬性值
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public B input(javafx.scene.effect.Effect value)
{
this.hasInput = true;
this.valInput = value;
return (B) this;
}
/**
* 設定屬性{@link MotionBlur#setRadius(double)}。
*
* @param value 新的屬性值
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public B radius(double value)
{
this.hasRadius = true;
this.valRadius = value;
return (B) this;
}
/**
* 設定屬性{@link MotionBlur#angleProperty}的連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindAngle(javafx.beans.value.ObservableValue<? extends Number> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Angle = true;
this.obsrv1Angle = source;
this.bound2Angle = false;
this.obsrv2Angle = null;
return (B) this;
}
/**
* 設定屬性{@link MotionBlur#angleProperty}的雙向連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindBidirectionalAngle(javafx.beans.property.Property<Number> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Angle = false;
this.obsrv1Angle = null;
this.bound2Angle = true;
this.obsrv2Angle = source;
return (B) this;
}
/**
* 設定屬性{@link MotionBlur#inputProperty}的連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindInput(javafx.beans.value.ObservableValue<? extends javafx.scene.effect.Effect> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Input = true;
this.obsrv1Input = source;
this.bound2Input = false;
this.obsrv2Input = null;
return (B) this;
}
/**
* 設定屬性{@link MotionBlur#inputProperty}的雙向連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindBidirectionalInput(javafx.beans.property.Property<javafx.scene.effect.Effect> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Input = false;
this.obsrv1Input = null;
this.bound2Input = true;
this.obsrv2Input = source;
return (B) this;
}
/**
* 設定屬性{@link MotionBlur#radiusProperty}的連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindRadius(javafx.beans.value.ObservableValue<? extends Number> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Radius = true;
this.obsrv1Radius = source;
this.bound2Radius = false;
this.obsrv2Radius = null;
return (B) this;
}
/**
* 設定屬性{@link MotionBlur#radiusProperty}的雙向連結。
*
* @param value 新的屬性連結(單向)
* @return 目前的建構器(this)
*/
@SuppressWarnings("unchecked")
public final B bindBidirectionalRadius(javafx.beans.property.Property<Number> source)
{
java.util.Objects.requireNonNull(source);
this.bound1Radius = false;
this.obsrv1Radius = null;
this.bound2Radius = true;
this.obsrv2Radius = source;
return (B) this;
}
/**
* 建構{@link MotionBlur}物件。
*
* @return 新的{@link MotionBlur}物件實體
*/
@Override
@SuppressWarnings("unchecked")
public MotionBlur build()
{
MotionBlur instance = new MotionBlur();
this.applyTo((Z) instance);
this.doAfterBuild((Z) instance);
return instance;
}
/**
* 建構{@link MotionBlur}物件。
*
* @return 新的{@link MotionBlur}物件實體
*/
@SuppressWarnings("unchecked")
public MotionBlur build(double arg0, double arg1)
{
MotionBlur instance = new MotionBlur(arg0, arg1);
this.applyTo((Z) instance);
this.doAfterBuild((Z) instance);
return instance;
}
}