/*
* This file is part of gwap, an open platform for games with a purpose
*
* Copyright (C) 2013
* Project play4science
* Lehr- und Forschungseinheit für Programmier- und Modellierungssprachen
* Ludwig-Maximilians-Universität München
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package gwap.model.action;
import gwap.model.resource.Resource;
import javax.persistence.Entity;
import javax.persistence.ManyToOne;
import org.jboss.seam.ScopeType;
import org.jboss.seam.annotations.Name;
import org.jboss.seam.annotations.Scope;
/**
* It is saved whether a resource is familiar to a user or not.
*
* @author Fabian Kneißl
*/
@Entity
@Name("familiarity")
@Scope(ScopeType.EVENT)
public class Familiarity extends Action {
private static final long serialVersionUID = 1L;
@ManyToOne private Resource resource;
private Boolean familiar;
public Resource getResource() {
return resource;
}
public void setResource(Resource resource) {
this.resource = resource;
}
public Boolean getFamiliar() {
return familiar;
}
public void setFamiliar(Boolean familiar) {
this.familiar = familiar;
}
}