/* * This file is part of gwap, an open platform for games with a purpose * * Copyright (C) 2013 * Project play4science * Lehr- und Forschungseinheit für Programmier- und Modellierungssprachen * Ludwig-Maximilians-Universität München * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package gwap.game.memory; import gwap.tools.Pair; import org.jboss.seam.Component; import org.jboss.seam.ScopeType; import org.jboss.seam.annotations.Name; import org.jboss.seam.annotations.Out; import org.jboss.seam.annotations.Scope; @Scope(ScopeType.APPLICATION) @Name("gwapGameMemoryPlayerMatcher") public class PlayerMatcher extends gwap.game.PlayerMatcher<SharedGame, Player> { private static final long serialVersionUID = 1L; @Out(required=true) private SharedGame gwapGameMemorySharedGame; @Out(required=true) private Player gwapGameMemoryPlayer; public PlayerMatcher() { super("gwapGameMemory"); } public void enqueue(int gamePreset) { Player p=(Player)Component.forName("gwapGameMemoryPlayer").newInstance(); SharedGame g=(SharedGame)Component.forName("gwapGameMemorySharedGame").newInstance(); String gameTypeName="gwapGameMemory"; if (gamePreset==1) { g.setMoveMode(true); g.setMoves(30); g.setAlternatingMode(true); gameTypeName="gwapGameMemoryTurn"; //p.setAllowAi(false); } else if (gamePreset==2) { g.setMoveMode(true); g.setMoves(30); g.setAllowQuestions(false); g.setClusteringMode(true); gameTypeName="gwapGameMemoryCluster"; p.setAllowAi(false); } Pair<SharedGame, Player> m=match(g, p, gameTypeName); gwapGameMemorySharedGame=m.a; gwapGameMemoryPlayer=m.b; } }