/*
* This file is part of gwap, an open platform for games with a purpose
*
* Copyright (C) 2013
* Project play4science
* Lehr- und Forschungseinheit für Programmier- und Modellierungssprachen
* Ludwig-Maximilians-Universität München
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package gwap.game.memory;
import gwap.tools.Pair;
import org.jboss.seam.Component;
import org.jboss.seam.ScopeType;
import org.jboss.seam.annotations.Name;
import org.jboss.seam.annotations.Out;
import org.jboss.seam.annotations.Scope;
@Scope(ScopeType.APPLICATION)
@Name("gwapGameMemoryPlayerMatcher")
public class PlayerMatcher extends gwap.game.PlayerMatcher<SharedGame, Player> {
private static final long serialVersionUID = 1L;
@Out(required=true) private SharedGame gwapGameMemorySharedGame;
@Out(required=true) private Player gwapGameMemoryPlayer;
public PlayerMatcher()
{
super("gwapGameMemory");
}
public void enqueue(int gamePreset)
{
Player p=(Player)Component.forName("gwapGameMemoryPlayer").newInstance();
SharedGame g=(SharedGame)Component.forName("gwapGameMemorySharedGame").newInstance();
String gameTypeName="gwapGameMemory";
if (gamePreset==1)
{
g.setMoveMode(true);
g.setMoves(30);
g.setAlternatingMode(true);
gameTypeName="gwapGameMemoryTurn";
//p.setAllowAi(false);
}
else if (gamePreset==2)
{
g.setMoveMode(true);
g.setMoves(30);
g.setAllowQuestions(false);
g.setClusteringMode(true);
gameTypeName="gwapGameMemoryCluster";
p.setAllowAi(false);
}
Pair<SharedGame, Player> m=match(g, p, gameTypeName);
gwapGameMemorySharedGame=m.a;
gwapGameMemoryPlayer=m.b;
}
}