/*
* This file is part of gwap, an open platform for games with a purpose
*
* Copyright (C) 2013
* Project play4science
* Lehr- und Forschungseinheit für Programmier- und Modellierungssprachen
* Ludwig-Maximilians-Universität München
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package gwap.tools;
import gwap.model.resource.ArtResource;
import org.jboss.seam.annotations.Name;
@Name("artResourceFrequency")
public class ArtResourceFrequency implements Comparable<ArtResourceFrequency> {
private double count;
private ArtResource artResource;
public ArtResourceFrequency() {
}
public ArtResourceFrequency(ArtResource resource, Long count) {
this.artResource = resource;
this.count = count;
}
public ArtResource getResource() {
return artResource;
}
public void setResource(ArtResource artResource) {
this.artResource = artResource;
}
public double getCount() {
return count;
}
public void setCount(double count) {
this.count = count;
}
public String toString() {
return "("+artResource.toString()+","+count+")";
}
public int compareTo(ArtResourceFrequency o2)
{
if (o2!=null)
{
double a = count;
double b = o2.getCount();
return a < b ? 1 : a == b ? 0 : -1;
}
else
return 1;
}
}