/* * This file is part of gwap, an open platform for games with a purpose * * Copyright (C) 2013 * Project play4science * Lehr- und Forschungseinheit für Programmier- und Modellierungssprachen * Ludwig-Maximilians-Universität München * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package gwap.tools; import gwap.model.resource.ArtResource; import org.jboss.seam.annotations.Name; @Name("artResourceFrequency") public class ArtResourceFrequency implements Comparable<ArtResourceFrequency> { private double count; private ArtResource artResource; public ArtResourceFrequency() { } public ArtResourceFrequency(ArtResource resource, Long count) { this.artResource = resource; this.count = count; } public ArtResource getResource() { return artResource; } public void setResource(ArtResource artResource) { this.artResource = artResource; } public double getCount() { return count; } public void setCount(double count) { this.count = count; } public String toString() { return "("+artResource.toString()+","+count+")"; } public int compareTo(ArtResourceFrequency o2) { if (o2!=null) { double a = count; double b = o2.getCount(); return a < b ? 1 : a == b ? 0 : -1; } else return 1; } }