/*
* This file is part of gwap, an open platform for games with a purpose
*
* Copyright (C) 2013
* Project play4science
* Lehr- und Forschungseinheit für Programmier- und Modellierungssprachen
* Ludwig-Maximilians-Universität München
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package gwap.model;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import javax.persistence.Entity;
import javax.persistence.GeneratedValue;
import javax.persistence.Id;
import javax.persistence.NamedQueries;
import javax.persistence.NamedQuery;
import javax.persistence.OneToMany;
import org.jboss.seam.annotations.Name;
/**
* Various game types or variants can be represented here.
*
* @author Christoph Wieser
*/
@NamedQueries( {
@NamedQuery(name = "gameType.select",
query = "select g from GameType g where name=:name"),
@NamedQuery(name = "gameType.all",
query = "select g from GameType g"),
@NamedQuery(name = "gameType.byPlatform",
query = "select g from GameType g where g.platform=:platform order by label,name"),
@NamedQuery(name = "gameType.byEnabledPlatform",
query = "select g from GameType g where g.platform=:platform and g.enabled=true order by label,name")
})
@Entity
@Name("gameType")
public class GameType implements Serializable {
private static final long serialVersionUID = 1L;
@Id @GeneratedValue
private Long id;
@OneToMany(mappedBy="gameType") private List<GameSession> gameSessions = new ArrayList<GameSession>();
private String name;
private String label;
private String description;
private Integer rounds;
private Integer players;
private Integer roundDuration;
private String platform;
private String workflow;
private Boolean enabled;
public Long getId() {
return id;
}
public void setId(Long id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
public Integer getRounds() {
return rounds;
}
public void setRounds(Integer rounds) {
this.rounds = rounds;
}
public Integer getPlayers() {
return players;
}
public void setPlayers(Integer players) {
this.players = players;
}
public Integer getRoundDuration() {
return roundDuration;
}
public void setRoundDuration(Integer roundDuration) {
this.roundDuration = roundDuration;
}
public String getWorkflow() {
return workflow;
}
public void setWorkflow(String workflow) {
this.workflow = workflow;
}
public String getLabel() {
return label;
}
public void setLabel(String label) {
this.label = label;
}
public String getPlatform() {
return platform;
}
public void setPlatform(String platform) {
this.platform = platform;
}
public List<GameSession> getGameSessions() {
return gameSessions;
}
public void setGameSessions(List<GameSession> gameSessions) {
this.gameSessions = gameSessions;
}
public Boolean getEnabled() {
return enabled;
}
public void setEnabled(Boolean enabled) {
this.enabled = enabled;
}
public String toString() {
return name;
}
}