/* * This file is part of gwap, an open platform for games with a purpose * * Copyright (C) 2013 * Project play4science * Lehr- und Forschungseinheit für Programmier- und Modellierungssprachen * Ludwig-Maximilians-Universität München * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package gwap.model; import java.io.Serializable; import java.util.ArrayList; import java.util.List; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.persistence.Id; import javax.persistence.NamedQueries; import javax.persistence.NamedQuery; import javax.persistence.OneToMany; import org.jboss.seam.annotations.Name; /** * Various game types or variants can be represented here. * * @author Christoph Wieser */ @NamedQueries( { @NamedQuery(name = "gameType.select", query = "select g from GameType g where name=:name"), @NamedQuery(name = "gameType.all", query = "select g from GameType g"), @NamedQuery(name = "gameType.byPlatform", query = "select g from GameType g where g.platform=:platform order by label,name"), @NamedQuery(name = "gameType.byEnabledPlatform", query = "select g from GameType g where g.platform=:platform and g.enabled=true order by label,name") }) @Entity @Name("gameType") public class GameType implements Serializable { private static final long serialVersionUID = 1L; @Id @GeneratedValue private Long id; @OneToMany(mappedBy="gameType") private List<GameSession> gameSessions = new ArrayList<GameSession>(); private String name; private String label; private String description; private Integer rounds; private Integer players; private Integer roundDuration; private String platform; private String workflow; private Boolean enabled; public Long getId() { return id; } public void setId(Long id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } public String getDescription() { return description; } public void setDescription(String description) { this.description = description; } public Integer getRounds() { return rounds; } public void setRounds(Integer rounds) { this.rounds = rounds; } public Integer getPlayers() { return players; } public void setPlayers(Integer players) { this.players = players; } public Integer getRoundDuration() { return roundDuration; } public void setRoundDuration(Integer roundDuration) { this.roundDuration = roundDuration; } public String getWorkflow() { return workflow; } public void setWorkflow(String workflow) { this.workflow = workflow; } public String getLabel() { return label; } public void setLabel(String label) { this.label = label; } public String getPlatform() { return platform; } public void setPlatform(String platform) { this.platform = platform; } public List<GameSession> getGameSessions() { return gameSessions; } public void setGameSessions(List<GameSession> gameSessions) { this.gameSessions = gameSessions; } public Boolean getEnabled() { return enabled; } public void setEnabled(Boolean enabled) { this.enabled = enabled; } public String toString() { return name; } }