/*
* This file is part of gwap, an open platform for games with a purpose
*
* Copyright (C) 2013
* Project play4science
* Lehr- und Forschungseinheit für Programmier- und Modellierungssprachen
* Ludwig-Maximilians-Universität München
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package gwap.mit;
import gwap.model.GameRound;
import gwap.model.Person;
import gwap.model.action.Familiarity;
import gwap.model.resource.Statement;
import java.util.Date;
import javax.persistence.EntityManager;
import org.jboss.seam.ScopeType;
import org.jboss.seam.annotations.In;
import org.jboss.seam.annotations.Logger;
import org.jboss.seam.annotations.Name;
import org.jboss.seam.annotations.Out;
import org.jboss.seam.annotations.Scope;
import org.jboss.seam.log.Log;
/**
* @author Fabian Kneißl
*/
@Name("mitFamiliarity")
@Scope(ScopeType.PAGE)
public class FamiliarityBean {
@Logger private Log log;
@In private EntityManager entityManager;
@In private Statement statement;
@In private Person person;
@In(required=false)@Out private GameRound gameRound;
private Familiarity familiarity;
public void unfamiliar() {
if (familiarity != null || gameRound == null || gameRound.getEndDate() != null)
return;
log.info("#0 rated as familiar=#1 by #2", statement, false, person);
familiarity = new Familiarity();
familiarity.setCreated(new Date());
familiarity.setPerson(person);
familiarity.setGameRound(gameRound);
familiarity.setFamiliar(false);
familiarity.setResource(statement);
entityManager.persist(familiarity);
gameRound.getActions().add(familiarity);
}
}