/* * This file is part of gwap, an open platform for games with a purpose * * Copyright (C) 2013 * Project play4science * Lehr- und Forschungseinheit für Programmier- und Modellierungssprachen * Ludwig-Maximilians-Universität München * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package gwap.mit; import gwap.model.GameRound; import gwap.model.Person; import gwap.model.action.Familiarity; import gwap.model.resource.Statement; import java.util.Date; import javax.persistence.EntityManager; import org.jboss.seam.ScopeType; import org.jboss.seam.annotations.In; import org.jboss.seam.annotations.Logger; import org.jboss.seam.annotations.Name; import org.jboss.seam.annotations.Out; import org.jboss.seam.annotations.Scope; import org.jboss.seam.log.Log; /** * @author Fabian Kneißl */ @Name("mitFamiliarity") @Scope(ScopeType.PAGE) public class FamiliarityBean { @Logger private Log log; @In private EntityManager entityManager; @In private Statement statement; @In private Person person; @In(required=false)@Out private GameRound gameRound; private Familiarity familiarity; public void unfamiliar() { if (familiarity != null || gameRound == null || gameRound.getEndDate() != null) return; log.info("#0 rated as familiar=#1 by #2", statement, false, person); familiarity = new Familiarity(); familiarity.setCreated(new Date()); familiarity.setPerson(person); familiarity.setGameRound(gameRound); familiarity.setFamiliar(false); familiarity.setResource(statement); entityManager.persist(familiarity); gameRound.getActions().add(familiarity); } }