/* * RapidMiner * * Copyright (C) 2001-2008 by Rapid-I and the contributors * * Complete list of developers available at our web site: * * http://rapid-i.com * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see http://www.gnu.org/licenses/. */ package com.rapidminer.gui.tools.syntax; /* * Token.java - Generic token * Copyright (C) 1998, 1999 Slava Pestov * * You may use and modify this package for any purpose. Redistribution is * permitted, in both source and binary form, provided that this notice * remains intact in all source distributions of this package. */ /** * A linked list of tokens. Each token has three fields - a token identifier, which is a byte value that can be looked up in the array returned by <code>SyntaxDocument.getColors()</code> to get a color value, a length value which is the length of * the token in the text, and a pointer to the next token in the list. * * @author Slava Pestov, Ingo Mierswa * @version $Id: Token.java,v 1.3 2008/05/09 19:22:56 ingomierswa Exp $ */ public class Token { /** * Normal text token id. This should be used to mark normal text. */ public static final byte NULL = 0; /** * Comment 1 token id. This can be used to mark a comment. */ public static final byte COMMENT1 = 1; /** * Comment 2 token id. This can be used to mark a comment. */ public static final byte COMMENT2 = 2; /** * Literal 1 token id. This can be used to mark a string literal (eg, C mode uses this to mark "..." literals) */ public static final byte LITERAL1 = 3; /** * Literal 2 token id. This can be used to mark an object literal (eg, Java mode uses this to mark true, false, etc) */ public static final byte LITERAL2 = 4; /** * Label token id. This can be used to mark labels (eg, C mode uses this to mark ...: sequences) */ public static final byte LABEL = 5; /** * Keyword 1 token id. This can be used to mark a keyword. This should be used for general language constructs. */ public static final byte KEYWORD1 = 6; /** * Keyword 2 token id. This can be used to mark a keyword. This should be used for preprocessor commands, or variables. */ public static final byte KEYWORD2 = 7; /** * Keyword 3 token id. This can be used to mark a keyword. This should be used for data types. */ public static final byte KEYWORD3 = 8; /** * Operator token id. This can be used to mark an operator. (eg, SQL mode marks +, -, etc with this token type) */ public static final byte OPERATOR = 9; /** * Invalid token id. This can be used to mark invalid or incomplete tokens, so the user can easily spot syntax errors. */ public static final byte INVALID = 10; /** * The total number of defined token ids. */ public static final byte ID_COUNT = 11; /** * The first id that can be used for internal state in a token marker. */ public static final byte INTERNAL_FIRST = 100; /** * The last id that can be used for internal state in a token marker. */ public static final byte INTERNAL_LAST = 126; /** * The token type, that along with a length of 0 marks the end of the token list. */ public static final byte END = 127; /** * The length of this token. */ public int length; /** * The id of this token. */ public byte id; /** * The next token in the linked list. */ public Token next; /** * Creates a new token. * * @param length * The length of the token * @param id * The id of the token */ public Token(int length, byte id) { this.length = length; this.id = id; } /** * Returns a string representation of this token. */ public String toString() { return "[id=" + id + ",length=" + length + "]"; } }