package net.md_5.bungee.api.event; import lombok.Data; import lombok.EqualsAndHashCode; import lombok.ToString; import net.md_5.bungee.api.connection.ProxiedPlayer; import net.md_5.bungee.api.connection.Server; import net.md_5.bungee.api.plugin.Event; /** * Not to be confused with {@link ServerConnectEvent}, this event is called once * a connection to a server is fully operational, and is about to hand over * control of the session to the player. It is useful if you wish to send * information to the server before the player logs in. */ @Data @ToString(callSuper = false) @EqualsAndHashCode(callSuper = false) public class ServerConnectedEvent extends Event { /** * Player whom the server is for. */ private final ProxiedPlayer player; /** * The server itself. */ private final Server server; }