package net.md_5.bungee.api.event; import lombok.Data; import lombok.EqualsAndHashCode; import lombok.NonNull; import lombok.ToString; import net.md_5.bungee.api.config.ServerInfo; import net.md_5.bungee.api.connection.ProxiedPlayer; import net.md_5.bungee.api.plugin.Cancellable; import net.md_5.bungee.api.plugin.Event; /** * Called when deciding to connect to a server. At the time when this event is * called, no connection has actually been made. Cancelling the event will * ensure that the connection does not proceed and can be useful to prevent * certain players from accessing certain servers. */ @Data @ToString(callSuper = false) @EqualsAndHashCode(callSuper = false) public class ServerConnectEvent extends Event implements Cancellable { /** * Player connecting to a new server. */ private final ProxiedPlayer player; /** * Server the player will be connected to. */ @NonNull private ServerInfo target; /** * Cancelled state. */ private boolean cancelled; public ServerConnectEvent(ProxiedPlayer player, ServerInfo target) { this.player = player; this.target = target; } }