package de.swagner.ld22;
import com.badlogic.gdx.math.Vector3;
public class Submarine extends Renderable {
public Submarine(Vector3 position, float scale, float angleX, float angleY) {
this.position = position.cpy();
this.collisionPosition.set(position);
this.collisionPosition.y = 0;
this.collisionPosition.z -= scale;
this.scale = scale;
this.angleX = angleX;
this.angleY = angleY;
}
}