/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.loaders.ogre.mesh; import java.util.ArrayList; import java.util.List; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlElement; import javax.xml.bind.annotation.XmlRootElement; import javax.xml.bind.annotation.XmlType; /** * */ @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "", propOrder = {"submeshname"}) @XmlRootElement(name = "submeshnames") public class Submeshnames { @XmlElement(required = true) protected List<Submeshname> submeshname; /** Gets the value of the submeshname property. * * <p> * This accessor method returns a reference to the live list, not a snapshot. Therefore any modification you make to the * returned list will be present inside the JAXB object. This is why there is not a <CODE>set</CODE> method for the submeshname * property. * * <p> * For example, to add a new item, do as follows: * * <pre> * getSubmeshname().add(newItem); * </pre> * * * <p> * Objects of the following type(s) are allowed in the list {@link Submeshname } */ public List<Submeshname> getSubmeshname () { if (submeshname == null) { submeshname = new ArrayList<Submeshname>(); } return this.submeshname; } }