/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d;
public class Test {
public static void main (String[] argv) {
float accel = 10;
float time = 0.1f;
for (int i = 0; i < 10; i++) {
accel = accel - (accel * 0.1f) * time;
}
System.out.println(accel);
// float acc30 = decay(0.1f, 10);
// float acc60 = decay(60, 10);
// System.out.println("decay@30: " + acc30 + ", decay@60: " + acc60);
}
public static float decay (float fps, int seconds) {
float acc = 100;
float decayRate = 0.1f;
for (float i = 0; i < fps * seconds; i++) {
float decay = acc * decayRate;
acc = acc - decay * (1.0f / fps);
System.out.println("frame #" + i + ": " + acc);
}
return acc;
}
}