/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.loaders.collada; import com.badlogic.gdx.utils.GdxRuntimeException; import com.badlogic.gdx.utils.XmlReader.Element; public class Source { String id; int components; int count; float[] data; public Source (Element source) { this.id = source.getAttribute("id"); parseComponents(source); } private void parseComponents (Element source) { Element floatArray = source.getChildByName("float_array"); Element technique = source.getChildByName("technique_common"); if (floatArray == null) throw new GdxRuntimeException("no <float_array> element in source '" + id + "'"); if (technique == null) throw new GdxRuntimeException("no <technique_common> element in source '" + id + "'"); Element accessor = technique.getChildByName("accessor"); if (accessor == null) throw new GdxRuntimeException("no <accessor> element in source '" + id + "'"); // read number of elements, number of components per element (e.g. 3 for x, y, z) data = new float[Integer.parseInt(floatArray.getAttribute("count"))]; count = Integer.parseInt(accessor.getAttribute("count")); components = Integer.parseInt(accessor.getAttribute("stride")); // read elements into data[] String[] tokens = floatArray.getText().split("\\s+"); for (int i = 0; i < tokens.length; i++) { data[i] = Float.parseFloat(tokens[i]); } } }