/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.model.skeleton;
import com.badlogic.gdx.graphics.Mesh;
import com.badlogic.gdx.graphics.g3d.model.SubMesh;
import com.badlogic.gdx.math.collision.BoundingBox;
public class SkeletonSubMesh extends SubMesh {
public String name;
public Mesh mesh;
public short[] indices;
public float[] vertices;
public float[] skinnedVertices;
public int primitiveType;
public int[][] boneAssignments;
public float[][] boneWeights;
@Override
public void getBoundingBox (BoundingBox bbox) {
mesh.calculateBoundingBox(bbox);
}
}