/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.model.skeleton; import com.badlogic.gdx.graphics.Mesh; import com.badlogic.gdx.graphics.g3d.model.SubMesh; import com.badlogic.gdx.math.collision.BoundingBox; public class SkeletonSubMesh extends SubMesh { public String name; public Mesh mesh; public short[] indices; public float[] vertices; public float[] skinnedVertices; public int primitiveType; public int[][] boneAssignments; public float[][] boneWeights; @Override public void getBoundingBox (BoundingBox bbox) { mesh.calculateBoundingBox(bbox); } }