/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.loaders.ogre.skeleton; import javax.xml.bind.annotation.XmlRegistry; /** This object contains factory methods for each Java content interface and Java element interface generated in the * com.badlogic.gdx.graphics.g3d.orgrexml.skeleton package. * <p> * An ObjectFactory allows you to programatically construct new instances of the Java representation for XML content. The Java * representation of XML content can consist of schema derived interfaces and classes representing the binding of schema type * definitions, element declarations and model groups. Factory methods for each of these are provided in this class. */ @XmlRegistry public class ObjectFactory { /** Create a new ObjectFactory that can be used to create new instances of schema derived classes for package: * com.badlogic.gdx.graphics.g3d.orgrexml.skeleton */ public ObjectFactory () { } /** Create an instance of {@link Position } */ public Position createPosition () { return new Position(); } /** Create an instance of {@link Animationlinks } */ public Animationlinks createAnimationlinks () { return new Animationlinks(); } /** Create an instance of {@link Boneparent } */ public Boneparent createBoneparent () { return new Boneparent(); } /** Create an instance of {@link Track } */ public Track createTrack () { return new Track(); } /** Create an instance of {@link Scale } */ public Scale createScale () { return new Scale(); } /** Create an instance of {@link Animationlink } */ public Animationlink createAnimationlink () { return new Animationlink(); } /** Create an instance of {@link Bonehierarchy } */ public Bonehierarchy createBonehierarchy () { return new Bonehierarchy(); } /** Create an instance of {@link Keyframe } */ public Keyframe createKeyframe () { return new Keyframe(); } /** Create an instance of {@link Axis } */ public Axis createAxis () { return new Axis(); } /** Create an instance of {@link Animations } */ public Animations createAnimations () { return new Animations(); } /** Create an instance of {@link Rotation } */ public Rotation createRotation () { return new Rotation(); } /** Create an instance of {@link Bone } */ public Bone createBone () { return new Bone(); } /** Create an instance of {@link Bones } */ public Bones createBones () { return new Bones(); } /** Create an instance of {@link Translate } */ public Translate createTranslate () { return new Translate(); } /** Create an instance of {@link Tracks } */ public Tracks createTracks () { return new Tracks(); } /** Create an instance of {@link Animation } */ public Animation createAnimation () { return new Animation(); } /** Create an instance of {@link Skeleton } */ public Skeleton createSkeleton () { return new Skeleton(); } /** Create an instance of {@link Keyframes } */ public Keyframes createKeyframes () { return new Keyframes(); } /** Create an instance of {@link Rotate } */ public Rotate createRotate () { return new Rotate(); } }