package de.swagner.ld22;
import com.badlogic.gdx.math.Vector3;
public class Player extends Renderable {
public enum STATE {
IDLE,FORWARD,BACKWARD,LEFT,RIGHT;
}
public float headMovement = 0.f;
public boolean headMovementDownUp = true;
public Vector3 direction = new Vector3(0,0,-1);
public Vector3 position = new Vector3(0,0,0);
public STATE state = STATE.IDLE;
}