package de.swagner.ld22; import com.badlogic.gdx.math.Vector3; public class Player extends Renderable { public enum STATE { IDLE,FORWARD,BACKWARD,LEFT,RIGHT; } public float headMovement = 0.f; public boolean headMovementDownUp = true; public Vector3 direction = new Vector3(0,0,-1); public Vector3 position = new Vector3(0,0,0); public STATE state = STATE.IDLE; }