/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.materials;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.Texture.TextureWrap;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
public class TextureAttribute extends MaterialAttribute {
public Texture texture;
public int unit;
public int minFilter;
public int magFilter;
public int uWrap;
public int vWrap;
public TextureAttribute (Texture texture, int unit, String name, TextureFilter minFilter, TextureFilter magFilter,
TextureWrap uWrap, TextureWrap vWrap) {
this(texture, unit, name, minFilter.getGLEnum(), magFilter.getGLEnum(), uWrap.getGLEnum(), vWrap.getGLEnum());
}
public TextureAttribute (Texture texture, int unit, String name, int minFilter, int magFilter, int uWrap, int vWrap) {
super(name);
this.texture = texture;
this.unit = unit;
this.uWrap = uWrap;
this.vWrap = vWrap;
this.minFilter = minFilter;
this.magFilter = magFilter;
}
public TextureAttribute (Texture texture, int unit, String name) {
this(texture, unit, name, texture.getMinFilter(), texture.getMagFilter(), texture.getUWrap(), texture.getVWrap());
}
@Override
public void bind () {
texture.bind(unit);
Gdx.gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, minFilter);
Gdx.gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, magFilter);
Gdx.gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, uWrap);
Gdx.gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, vWrap);
}
@Override
public void bind (ShaderProgram program) {
texture.bind(unit);
Gdx.gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, minFilter);
Gdx.gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, magFilter);
Gdx.gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, uWrap);
Gdx.gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, vWrap);
program.setUniformi(name, unit);
}
@Override
public MaterialAttribute copy () {
return new TextureAttribute(texture, unit, name, minFilter, magFilter, uWrap, vWrap);
}
}