/** * The MIT License (MIT) * * Copyright (c) 2015 Tyler Bucher * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.ajgl.math.vector; import org.lwjgl.system.MemoryUtil; /** * This class is designed to be a 3d vector. * @author Tyler Bucher */ public class Vector3d extends Vector2d { public double z; // 3rd dimensional value /** * Default Vector3d constructor. */ public Vector3d() { this.x = 0; this.y = 0; this.z = 0; buffer = MemoryUtil.memAllocDouble(3); updateBuffer(); } /** * Creates a Vector3d with three values. * @param x - x value. * @param y - y value. * @param z - z value. */ public Vector3d(double x, double y, double z) { this.x = x; this.y = y; this.z = z; buffer = MemoryUtil.memAllocDouble(3); updateBuffer(); } /** * Duplicates a vector to the current vector. * @param vector - Vector to be duplicated. */ public Vector3d(Vector3d vector) { this.x = vector.x; this.y = vector.y; this.z = vector.z; buffer = MemoryUtil.memAllocDouble(3); updateBuffer(); } /** * Adds two vectors together. * @param vector - the vector to be added. * @return This vector. */ public Vector3d add(Vector3d vector) { super.add(vector); this.z += vector.z; return this; } /** * Subtracts to vectors from each other. * @param vector - Vector to be subtracted. * @return This vector. */ public Vector3d subtract(Vector3d vector) { super.subtract(vector); this.z += -vector.z; return this; } /** * Performs the dot product on this vector. * @param vector - Vector to be dotted with. * @return The resulting number. */ public double dot(Vector3d vector) { return super.dot(vector) + (this.z *= vector.z); } /** * Performs the cross product on this vector. * @param vector - Vector to be crossed with. * @return The resulting vector. */ public Vector3d cross(Vector3d vector) { double cx = (this.y * vector.z) - (this.z * vector.y); double cy = (this.z * vector.x) - (this.x * vector.z); double cz = (this.x * vector.y) - (this.y * vector.x); return new Vector3d(cx, cy, cz); } /** * Negates this vector. */ @Override public Vector3d negate() { super.negate(); z = -z; return this; } /** * Normalizes this vector. */ @Override public Vector3d normalize() { double mag = this.getMagnitude(); this.x /= mag; this.y /= mag; this.z /= mag; return this; } /** * Scales this vector by a value scalar value. */ @Override public Vector3d scale(double value) { super.scale(value); this.z *= value; return this; } /** * Returns the magnitude of this vector. */ @Override public double getMagnitude() { return Math.sqrt((x*x)+(y*y)+(z*z)); } /** * Updates the buffer version of this matrix. */ public void updateBuffer() { buffer.clear(); buffer.put(x).put(y); buffer.flip(); } @Override public String toString() { return "Vector3d [x=" + x + ", y=" + y + ", z=" + z + "]"; } @Override protected void finalize() { MemoryUtil.memFree(buffer); } }