/**
* The MIT License (MIT)
*
* Copyright (c) 2015 Tyler Bucher
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.ajgl.graphics;
import org.ajgl.OpenGLInfo;
import org.ajgl.graphics.UtilAnnotations.GlBeginFunction;
import org.ajgl.graphics.UtilAnnotations.GlBeginMode;
import org.lwjgl.opengl.GL11;
/**
* This class draws shapes to the screen through OpenGL. The
* rendering method that this class uses is "Primitive". Please
* note that this class should never be used unless you have some
* god-awful reason to use it.
* @author Tyler Bucher
*/
@Deprecated
@GlBeginFunction
public final class Immediate {
/**
* Begin a new drawing mode.
* @param beginMode - The {@link UtilAnnotations#BeginMode BeginMode} to use.
*/
@OpenGLInfo(doc = false, openGLVersion = "1.1", profile = "OPENGL_COMPAT_PROFILE")
public static void beginDraw(@GlBeginMode int beginMode) {
GL11.glBegin(beginMode);
}
/**
* Ends the current drawing mode.
*/
@OpenGLInfo(doc = false, openGLVersion = "1.1", profile = "OPENGL_COMPAT_PROFILE")
public static void endDraw() {
GL11.glEnd();
}
}